File Details
Zelda Targeting 1.2.0
- R
- Feb 21, 2026
- 72.96 KB
- 13
- 1.12.2
- Forge
File Name
zelda-targeting-1.2.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Version 1.2.0 - Feature Expansion
HUD Modes
- Compact HUD mode - name and health bar only, no stat lines
- Boss-style panel - wide centered bar at screen bottom for targets with 100+ HP
- Soft aim indicator - fading crosshair nudge toward locked target when off-axis
- Target history ring - faint world-space ring above last 3 locked targets
Targeting
- Fixed target cycle jank: 250ms cooldown and stable bearing sort tiebreaker
- Improved fallback when target becomes invalid mid-combat
Combat Feedback
- Damage numbers with scale, duration, offset, fade-out
- Critical hit pop emphasis with stronger scale and color flash
- Low-health pulsing red tint on target health bar below 25%
Performance
- Eliminated per-frame ArrayList allocation in TargetRenderer HUD
- Eliminated per-tick ArrayList allocation in EntityDetector target search
Still a bit janky sadly.
also ive added compatibility with Shoulder Surfing Reloaded or well as best as i can currently do it.
I did other things but i forgor what