The Lock On Mod

A mod that I made because I think its needed in 1.12.2. Especially to use with combat mods.

File Details

Zelda Targeting 1.2.0

  • R
  • Feb 21, 2026
  • 72.96 KB
  • 13
  • 1.12.2
  • Forge

File Name

zelda-targeting-1.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-lock-on-mod-1257559:7656818")
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Version 1.2.0 - Feature Expansion

HUD Modes

  • Compact HUD mode - name and health bar only, no stat lines
  • Boss-style panel - wide centered bar at screen bottom for targets with 100+ HP
  • Soft aim indicator - fading crosshair nudge toward locked target when off-axis
  • Target history ring - faint world-space ring above last 3 locked targets

Targeting

  • Fixed target cycle jank: 250ms cooldown and stable bearing sort tiebreaker
  • Improved fallback when target becomes invalid mid-combat

Combat Feedback

  • Damage numbers with scale, duration, offset, fade-out
  • Critical hit pop emphasis with stronger scale and color flash
  • Low-health pulsing red tint on target health bar below 25%

Performance

  • Eliminated per-frame ArrayList allocation in TargetRenderer HUD
  • Eliminated per-tick ArrayList allocation in EntityDetector target search

    Still a bit janky sadly.
    also ive added compatibility with Shoulder Surfing Reloaded or well as best as i can currently do it.
    I did other things but i forgor what