thedulling-0.2.6-forge-1.20.1.jar
Curse Maven Snippet
What's new
Fixed a bug where the Lens of Learning and Mysterious Relic would not spawn their companions if dropped from the inventory rather than the hotbar.
Added a new task system to the Dulling, greatly improving their intelligence and organization. Comes with three new mechanics: Assassinations, Grand Marches, and Sieges.
ALL dulling units can now see targets through walls. If a unit cant reach a target behind a wall, it will call a Driller or other tunneling unit to dig a path for it. Higher-ranking units can skip that step and simply fire a Shadow Drill to clear out terrain.
Warpminds have been heavily optimized, and now behave smarter. Instead of teleporting units to random fights, they now interact with the task system, teleporting units to desired tasks. Additionally, Pylon Networks now use Transport Pylons to help units reach tasks instead of only transporting them when a threat is detected.
All units above tier 0 are now smart enough to retreat from a battle when below 30% HP and seek a source of healing. This can include pylons, Dullgel, support units, etc. Speaking of which, Dullgel now allows dulling units to freely swim in it.
Added the first Machination, the Factory.
Improved Shadow Drill VFX along with a few other VFX.
Improved blood and ink particles.
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