Dalek Mod v65.1.0
Curse Maven Snippet
What's new
Added:
+ 3 alternate TARDIS Key designs
+ New TARDIS disguise skins
+ Phone booth disguise and default console room ("Toyota" based)
+ Steel walls, rusted steel walls, stainless steel walls
+ Colored glass rotors
+ Steel rotors
+ Steel, rusted steel, and stainless steel grate slabs
+ Steel, rusted, and stainless, reinforced walling ("Toyota" pattern)
+ Reinforced walling roundels
+ Sonic Lipstick & Sonic "Screwdriver"
+ Kaletite pillars, tiles, stairs, and slabs
+ Just Enough Items recipe support for crafting benches
+ /tardis-admin commands added
+ Scoreboard support added
+ Tombs of Cybermen now can be found
+ Cybermen will convert villagers, zombies, and skeletons of variation
+ Cybermen run away from Piglins and Piglin Brutes
+ Gold weapons and materials deal extra damage to Cybermen
+ Kerblam Man & Computer shopping
+ New bubble wrap and explosive version
+ Celery plants can be found and farmed
+ TARDIS location can be tracked through Lodestone Amplifiers
+ Light Alternator block added to change TARDIS brightness
+ Developer commands for TARDIS schem/img
+ Laser gamerule added
Fixed:
- Accuracy Fluid Link recipe fixed
- Hologram scale is now player height (0.95 instead of 1)
- 1976 Police Box sign fixed (was 1 pixel shifted right)
- Fixed door teleportation stuttering
- Reorganized advancements
- Bug report channel combed through and all fixed
Changed:
- TARDIS Plant now drops seed if broken
- TARDIS Remat/Demat animation now time based
- Key uses stainless steel instead of steel now
- New datapack options for TARDIS disguises
- Keys now link new doors to the outside of the TARDIS
- Sounds replaced and edited for Cybermen
- Title screen panorama and subtitle with third theme song variation
- Replaced stone with force field for TARDIS water landings
- ARS images updated
- Fuel Tank and TARDIS Plant now adhere to tickspeed
This mod has no additional files

