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The Dababy Modification 2

Explore an alien dream like world, encounter unique mobs, use new mechanics, and see Dababy's face on every texture

File Details

DababyMod2_OpenBeta_0.1.1_MC_1.20.1

  • B
  • Apr 12, 2025
  • 37.44 MB
  • 140
  • 1.20.1
  • Forge

File Name

DababyMod2_OpenBeta_0.1.1_MC_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-dababy-modification-1230150:6413279")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

First post launch update! its minor but more dababy mod 2 updates are planned as I shift gears and get the foundations for future updates ready. I'll try and include at least some type of new content in each of these smaller QOL/bug fix updates.



-Master Mason items now are located in the Da-creature goodie bag instead of dropping from him directly.
-Alchemy table can now duplicate certain items at the cost of 2 gold blocks and some dababy essence.
-Dababy Cobble Stone now functions as normal cobble stone when it comes to things like stone tools, furnaces, etc.
-Added 2 new advancements.
-Changed some advancement and item descriptions slightly.
-Kumquot bushes have been overhauled on the back end. They now function more like vanilla crops (bone meal, uses random ticks, etc).
-Added a new armor piece, The Knight's Shoulder Pads: it has the same defensive stats as the iron chest plate but they give you a speed boost when you or a nearby ally is attacked. It also makes the attacker glow.
-The "Can be alchemized" tag certain items had has been changed to "Can be transmuted".
-There are new sounds for when armor cooldowns are finished.
-Added support for chest plates to have armor cooldowns.
-Overhauled the back end of armor cooldowns (they are no longer hard coded and expand upon the vanilla "item cooldown" mechanic stuff like ender pearls have, instead of being a bunch of NBT tick timers).
-Ziggurats and Totem Poles spawn about half as often as they did before and (should) spawn together less often.
-Being sent back to the overworld by Dreamy Segmoph no longer sends you to your relative coordinates in the overworld but rather teleports you above where you entered Da-mension).
-Removed the description for the knight's helm (it has nothing special so no point).
-Fixed a bug where Bishop's Wrath didn't apply the increased damage at level 1.
-Bishop's Wrath now increases the amount of death imps spawned with higher levels instead of increasing the damage bonus.
-Fixed a crash when a player would die from Bishop's wrath that was level 5 or above.
-Fixed an oversight where Baggy Pants gave more armor than it should have.
-Friendly imps can now be absorbed by summoning stick, recharging a bit durability when you do.