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The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-2.4.0.jar

File namecompoundv-2.4.0.jar
Uploaded
Aug 26, 2026
Downloads
199
Size
4.8 MB
Mod Loaders
Fabric
File ID
8740104
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8740104"

Learn more about Curse Maven

What's new

Version 2.4.0 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL

SATIN NO LONGER REQUIRED

Butcher Rework

  • Buffed tentacle damage to 15
  • Increased tentacle knockback massively
  • Buffed rip damage to 45
  • Ripping supe entities is now non-instant: it takes time.
  • Increased tentacle's health to 30
  • Improved tentacle geometry and hitboxes
  • Grabbed entities now have tentacles coil/wrap around them
  • Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped
  • Grabbed entities can now be moved around while holding ability 2 key.

Traversal

  • Pressing ability 1 now spawns 4 tentacles that comes out of your chest.
  • Pressing ability 1 key will use the 4 tentacles.
  • Double jumping will put you into a traversal mode, where the tentacles will act like spider legs.
  • This gives free creative flight as long as there are blocks nearby, and the tentacle are alive.
  • While in this state, using offensive abilities will spwan new tentacles instead.

Flight

  • Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment.
  • T1 flight's max speed has been nerfed.
  • Holding an entity while flying through blocks will damage them.
  • Going max speed with T2 flight will create air friction/reentry VFX around the player.
  • Not decorative. Does fire damage.
  • Homelander now gets fire resistance passive to counter reentry's fire damage.
  • Max speed slam will also cause an additional explosion
  • WIP, will be improved later.
  • Currnetly bugged with tunneling, especially if going down.

Tunneling and auto-grab

  • By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive)
    • In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead.
  • By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam.

New Items

Syringes.

  • Compound V variants and other things can now also become syringes
  • Syringes have an injection animation and can be used to administer some V variants to other entities, including players.
  • An empty syringe can be used to remove a power from yourself and store it away for later use.
  • Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes.

Immunoblocker

  • Comes in 2 variants, Standard and Military grade.
  • Upon use, removes some V toxicity temporarily.
  • Standard removes 30% for 10 minutes.
  • Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out.
  • Each consecutive use will only be half as effective, adding half as much time.
  • Deals low true damage depending on how much toxicity was blocked.

Mixer

  • A new block that replaces the old way of brewing V.
  • Nothing too different, its more of a brewing stand reskin.
  • Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process

Power Suppression Beacon

  • A beacon, but GREEN
  • Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst.
  • Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers.
  • Does not prevent power usage within the field

V Tooltips & V toxicity

  • Massively improved tooltips for V amount and V toxicity bars located inside the menu.
  • V toxicity now does not instakill at 100%
  • Rather, it deals damage at certain stages, and it deals true damage, bypassing everything.
  • Taking damage from V toxicity also forcibly cancels active ability for a second.

Rebalancing

A-Train

  • Speed below 40% no longer puts the player in a supersprint state
    • That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation.
  • Speed above 40% functions as usual.
  • Halved shockwave rate and doubled afterimage frequency
  • Fixed shockwaves being able to damage entities infront of the player.

Sandevistan

  • No longer has cooldown.
  • Now gets step up blocks ability and jump boost.
  • Costs 1% V toxicity per activation and 1% toxicity per second which ramps up.
  • No longer has a field expanding animation
  • No longer nerfs user's damage output in half.
  • Mobs can only have a sandy active for 5 seconds.
  • Mobs have massively reduced field height if they see no sunlight and/or are below sea level.
  • Added SFX.

Black Noir

  • Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block)
  • Fixed Dodge having a cooldown (the 4th ability, not auto dodge)
  • Fixed not being immune to super hearing passive.

Blood Manipulation

  • Buffed tentacle rip damage to 45
  • Buffed Blood Explosion damage to be 30/60 for tap and hold respectively
  • Blood Explosion now ignores armor and protection enchant.

Soldier Boy

  • Beam damage and size buffed by 50%
  • Increased beam speed and block break speed.
  • Added a giant light explosion when beam discharges.
  • Added animations for Chest Blast ^ Soldier Boy exclusive, except for animations. Kimiko shares them too.

Translucent

  • Removed the additional 75% damage reduction (oops)
  • Is now immune to fire and fall damage
  • Is now NOT immune to tentacle rip.
  • Is now extra not immune to stormfront's attacks
  • Now has a much better VFX

QOL and Misc

  • Buffed Queen Maeve's Lunge damage to 40
    • Now has a cooldown of 3 seconds, but only when it hits someone.
    • Successful kill resets the cooldown.
  • Compound V and its variants are now HALF as effective. Use syringes for the full effect.
  • Buffed several abilities damage to be able to one hit kill entities with built in armor.
  • Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles
  • Quadrupled Love Sausage's tentacle size.
  • Buffed V toxicity decay rate to 1.5% per second.
  • You can now find Compound V and V24 in most loot chests!
    • Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V.
    • 1% per chest, with 5% chance to upgrade into Compound V or ruined V
  • Nerfed V-One rates from end city chests.
    • Is now 0.25% on all other sources too.
  • Added a chinese translation, courtesy of @ackhi_ on discord.
    • Incomplete, will be completed as the mod goes.

Bugfixes

  • Fixed Sonic Whistle breaking permanently after time dilation
  • Fixed Sonic Whistle having a placeholder model
  • Fixed V toxicity and other stuff being affected by time dilation
  • Fixed Sonic Whistle and Oh Father not stunning mobs
  • Fixed player hand flickering on and off in multiplayer sometimes
  • Fixed being able to change items when using one (no more eating random shit instead of soul orbs)
  • Fixed blood tendrils being stretchy as hell when latched
  • Fixed cough blood effect being too dramatic
  • Fixed mobs trying to kill their own tentacles
  • Improved hitbox on tentacles
  • Fixed tentacle geometry being fucked
  • Fixed Translucent's glowing on entities being broken half the time
  • Fixed death messages, kind of.
  • Fixed V24 giving only 10 minutes of power.
  • Fixed Lamplighter still having absurd DPS
  • Fixed Lamplighter's fire being too good for fire resistance.
  • Fixed Flight being janky when affected by time dilation
  • Fixed not being able to superfly by double tapping W

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