compoundv-2.4.0.jar
Curse Maven Snippet
What's new
Version 2.4.0 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL
SATIN NO LONGER REQUIRED
Butcher Rework
- Buffed tentacle damage to 15
- Increased tentacle knockback massively
- Buffed rip damage to 45
- Ripping supe entities is now non-instant: it takes time.
- Increased tentacle's health to 30
- Improved tentacle geometry and hitboxes
- Grabbed entities now have tentacles coil/wrap around them
- Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped
- Grabbed entities can now be moved around while holding ability 2 key.
Traversal
- Pressing ability 1 now spawns 4 tentacles that comes out of your chest.
- Pressing ability 1 key will use the 4 tentacles.
- Double jumping will put you into a traversal mode, where the tentacles will act like spider legs.
- This gives free creative flight as long as there are blocks nearby, and the tentacle are alive.
- While in this state, using offensive abilities will spwan new tentacles instead.
Flight
- Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment.
- T1 flight's max speed has been nerfed.
- Holding an entity while flying through blocks will damage them.
- Going max speed with T2 flight will create air friction/reentry VFX around the player.
- Not decorative. Does fire damage.
- Homelander now gets fire resistance passive to counter reentry's fire damage.
- Max speed slam will also cause an additional explosion
- WIP, will be improved later.
- Currnetly bugged with tunneling, especially if going down.
Tunneling and auto-grab
- By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive)
- In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead.
- By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam.
New Items
Syringes.
- Compound V variants and other things can now also become syringes
- Syringes have an injection animation and can be used to administer some V variants to other entities, including players.
- An empty syringe can be used to remove a power from yourself and store it away for later use.
- Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes.
Immunoblocker
- Comes in 2 variants, Standard and Military grade.
- Upon use, removes some V toxicity temporarily.
- Standard removes 30% for 10 minutes.
- Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out.
- Each consecutive use will only be half as effective, adding half as much time.
- Deals low true damage depending on how much toxicity was blocked.
Mixer
- A new block that replaces the old way of brewing V.
- Nothing too different, its more of a brewing stand reskin.
- Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process
Power Suppression Beacon
- A beacon, but GREEN
- Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst.
- Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers.
- Does not prevent power usage within the field
V Tooltips & V toxicity
- Massively improved tooltips for V amount and V toxicity bars located inside the menu.
- V toxicity now does not instakill at 100%
- Rather, it deals damage at certain stages, and it deals true damage, bypassing everything.
- Taking damage from V toxicity also forcibly cancels active ability for a second.
Rebalancing
A-Train
- Speed below 40% no longer puts the player in a supersprint state
- That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation.
- Speed above 40% functions as usual.
- Halved shockwave rate and doubled afterimage frequency
- Fixed shockwaves being able to damage entities infront of the player.
Sandevistan
- No longer has cooldown.
- Now gets step up blocks ability and jump boost.
- Costs 1% V toxicity per activation and 1% toxicity per second which ramps up.
- No longer has a field expanding animation
- No longer nerfs user's damage output in half.
- Mobs can only have a sandy active for 5 seconds.
- Mobs have massively reduced field height if they see no sunlight and/or are below sea level.
- Added SFX.
Black Noir
- Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block)
- Fixed Dodge having a cooldown (the 4th ability, not auto dodge)
- Fixed not being immune to super hearing passive.
Blood Manipulation
- Buffed tentacle rip damage to 45
- Buffed Blood Explosion damage to be 30/60 for tap and hold respectively
- Blood Explosion now ignores armor and protection enchant.
Soldier Boy
- Beam damage and size buffed by 50%
- Increased beam speed and block break speed.
- Added a giant light explosion when beam discharges.
- Added animations for Chest Blast ^ Soldier Boy exclusive, except for animations. Kimiko shares them too.
Translucent
- Removed the additional 75% damage reduction (oops)
- Is now immune to fire and fall damage
- Is now NOT immune to tentacle rip.
- Is now extra not immune to stormfront's attacks
- Now has a much better VFX
QOL and Misc
- Buffed Queen Maeve's Lunge damage to 40
- Now has a cooldown of 3 seconds, but only when it hits someone.
- Successful kill resets the cooldown.
- Compound V and its variants are now HALF as effective. Use syringes for the full effect.
- Buffed several abilities damage to be able to one hit kill entities with built in armor.
- Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles
- Quadrupled Love Sausage's tentacle size.
- Buffed V toxicity decay rate to 1.5% per second.
- You can now find Compound V and V24 in most loot chests!
- Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V.
- 1% per chest, with 5% chance to upgrade into Compound V or ruined V
- Nerfed V-One rates from end city chests.
- Is now 0.25% on all other sources too.
- Added a chinese translation, courtesy of @ackhi_ on discord.
- Incomplete, will be completed as the mod goes.
Bugfixes
- Fixed Sonic Whistle breaking permanently after time dilation
- Fixed Sonic Whistle having a placeholder model
- Fixed V toxicity and other stuff being affected by time dilation
- Fixed Sonic Whistle and Oh Father not stunning mobs
- Fixed player hand flickering on and off in multiplayer sometimes
- Fixed being able to change items when using one (no more eating random shit instead of soul orbs)
- Fixed blood tendrils being stretchy as hell when latched
- Fixed cough blood effect being too dramatic
- Fixed mobs trying to kill their own tentacles
- Improved hitbox on tentacles
- Fixed tentacle geometry being fucked
- Fixed Translucent's glowing on entities being broken half the time
- Fixed death messages, kind of.
- Fixed V24 giving only 10 minutes of power.
- Fixed Lamplighter still having absurd DPS
- Fixed Lamplighter's fire being too good for fire resistance.
- Fixed Flight being janky when affected by time dilation
- Fixed not being able to superfly by double tapping W
This mod has no additional files

