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The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-2.3.0.jar

File namecompoundv-2.3.0.jar
Uploaded
Aug 14, 2026
Downloads
6.0K
Size
3.9 MB
Mod Loaders
Fabric
File ID
8643825
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8643825"

Learn more about Curse Maven

What's new

# Version 2.3.0 - Mob Powers, Passives & UI Update

## Newest major mechanic: Powers on mobs.
- Mobs can now support having powers! 
- In a world, mobs can randomly spawn with a random power (same chances as if they drank compound V). Initially, the chance is 1%
- Progressing through the game will increase the odds, up to 10% maximum.
- Mobs can also be given any V variant (except anti V) to give them powers manually.
- Mobs will become insane when given powers, causing them to attack any entity in sight.
- Bosses (Warden and the Wither) have a much higher chance of spawning with a power.

## Advanced Mob AI
- Mobs are not idiots with powers. 
- They will utilize their powers to their almost full potential. Mfs can do almost everything a player can.
- By default, mobs have their safe mode turned ON.
- Mobs that were given powers inherit the owner's safe mode, so if you want a mob you are giving some V to be able to grief, turn your safe mode OFF before giving it.

## Passives
- Several of mod's abilities have now become viewable and grantable passives.
- Not all work perfectly however, and the system is still work in progress. 

## UI Redesign
- Reworked the compound menu, necromancer's inventory, necromancer & the deep's quick wheels and the compound admin panel.
- You can now properly view your powers in there, your passives, and even customize the power if it supports it.
- Customization currently only supports beam colors for Homelander and Granite Blast, laser eyes placement for Homelander and Oh Father's text speech.

## New Power: Heat Vision
- Just Homelander, but no flight.
- Standard laser eyes with a golden color as default + doubled energy drain.
- is an A tier power.

# Changes
## Stormfront
- Reduced weather manipulation to only set the weather for 1 minute, with a 5 minute cooldown
- Is now S+ again.

## A-Train
- Doubled Sandevistan field range
- Doubled speed boost while using Sandevistan
- Reworked STA usage for Sandevistan:
- Now has zero STA drain. However, actively using Sandevistan temporarily increases your V toxicity.

## Godolkin Virus
- Now deals 30% of entity's max health as damage, with 10 damage minimum. (can one shot animals and stuff)
- Consecutive uses deal half damage, with minimum limit removed. 
- Bosses only gain 50% toxicity instead of 99%.

## Starlight visuals and beam clash explosions:
- Redesigned the flash effect. Is now 3d or sum
- Beam clash now also has an explosion effect. Mixes colors of the 2 beams.

## Oh Father
- Now gets a flashy effect

# Fixes
- Fixed Grab having way too much distance
- Fixed Grab making grabbed entities not render anything outside the area they were taken from 
- Fixed Grab doing shenanigans when entities are thrown
- Fixed being unable to see afterimages when outside Sandevistan field.
- Fixed beams having desaturated colors due to opacity and shit and whatever
- Fixed Starlight's attacks coming out of yo feet under circumstances
- Fixed Oh Father and sonic whistle and V toxicity not putting translucent and intagibility out of special states.
- Fixed Harper being unable to have beam color customizations
- Fixed Granite's orb thing being desynced from beam's interpolated  delayed movement
- Fixed Hughie's teleportation distortion effect not being visible.
- And bunch more stuff I forgot about or is not that relevant
- Fixed ability timer being dogshit
- Fixed compound menu button being dogshit when in creative
- Fixed sonic whistle not being in the creative tab oopsie daisy

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