The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-2.0.0.jar

File namecompoundv-2.0.0.jar
Uploaded
Jul 17, 2026
Downloads
133
Size
2.1 MB
Mod Loaders
Fabric
File ID
8453929
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8453929"

Learn more about Curse Maven

What's new

Major update — v2.0.0

Pretty much overhauled the entire mod.

First, the additions.

New Powers

  • Kimiko

    • Has rapid regeneration, chest blast and radiation pulses as her offensive abilities.
    • Plus the ability to Revive.
  • Blood Manipulation

    • Also known as Marie Moreau.
    • Has blood tendrils similar to Butcher, blood explosions and blood shards as her abilities.
    • Extra: Piercing Blood from JJK.
  • Necromancer

    • Not really from The Boys, but is a power with a very elaborate system.
    • Actually, it’s just Curse Manipulation from JJK.
  • Harper

    • Can copy the abilities of another supe for 60 seconds.
  • Love Sausage

    • Imagine Butcher, but with only one tentacle.
    • And suspicious positioning.
  • Jetstreak

    • Imagine Homelander, but without offensive abilities.
  • Translucent

    • Switch to being completely invisible.
    • While invisible, you are also much tougher... but you also can’t see.
    • Use the Satin API mod for very, very nice visuals, please.

New Abilities

  • Added new abilities to Homelander, Soldier Boy, Queen Maeve, etc.

    • Ground shockwave.
    • Clap shockwave.
  • Added the ability to grab entities.

    • You can either hold ’em or throw ’em violently.
  • Added a new ability to Granite Blast: Homing Shots.

    • Mark an entity, then start releasing what are basically guided missiles that fly upward before raining down onto the target.
  • Kinda changed Black Noir.

    • You can dodge manually now.
    • Not that it’s really useful, but you can do backflips!!

Reworks

  • Reworked how beams and lasers look.

    • They look more 3D than flat now.
  • Granite Blast is now way spicier than before.

  • They’re animated now.

    • Only Blood Beam, Chest Blast and Granite Charged are animated for now.
  • Reworked ability controls.

    • There are now four buttons.
    • Yes, horrible.
    • You’ll have to remap a lot of things if you have many mods installed.
  • Abilities and their slots are swappable, and their keys are rebindable in-game.

New Features

  • A full-on HUD revamp

    • It now looks more stylish.
    • Instead of spamming the action bar with messages, you get proper HUD elements.
  • A whole HUD editor to complement it

    • Resize, reset and reposition the HUD elements wherever you want to suit your already-full screen.
  • Controls Screen

    • No, not the vanilla one.
    • A brand-new menu where you can look at your active power, your usable abilities and their descriptions and controls.
    • And, of course, you can change ability layouts and hotkeys in there.
  • Blood

    • Damaging entities now makes them drop blood everywhere.
    • Blood droplets stick to surfaces and can be used by a Blood Manipulation user to restore energy or form blood-related spells and stuff.
  • Souls

    • If a Necromancer is nearby, killed hostile mobs drop their souls as translucent 3D models of themselves.
    • Consuming one gives you a Soul Orb.
    • Only Necromancers can do allat.
    • And only Necromancers can summon mobs by consuming Soul Orbs.

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