File Details
BoiledOneReclaimed-1.0.5.jar
- R
- Mar 8, 2026
- 4.20 MB
- 457
- 1.20.1
- Forge
File Name
BoiledOneReclaimed-1.0.5.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog - Version 1.0.5
Core Systems & Logic
-
Entity Acquisition: Implemented an
AABB(Axis Aligned Bounding Box) detection radius, allowing for non-contact entity interaction within a15.0 blockrange. -
NBT State Synchronization: Integrated
Persistent Dataflags to communicate execution states between the Item class and Entity AI, ensuring seamless behavioral transitions. -
AI Suppression: Forced
NoAIandNoGravitystate injection upon successful target acquisition to stabilize cinematic sequences.
Cinematic & Visual FX
-
Particle Systems: Synchronized
SONIC_BOOM,EXPLOSION_EMITTER, andSOULparticle layers for a multi-stage termination visual. -
Dynamic Motion: Programmed a custom
DeltaMovementvector to simulate a "levitation" effect during the pre-execution phase. -
Lighting & Lightning: Integrated
LightningBoltentity summoning at the target's exact coordinates to finalize the execution sequence.
User Interface (UI/UX)
-
Action Bar Feedback: Added dynamic
ClientMessagetriggers with color-coded (Red) validation to provide real-time distance and visibility feedback. -
Conditional Overlays: Refactored the
RenderGuiOverlayEventto include state-checking, preventing automated GUI jumpscares during manual execution events. -
Localization: Standardized all technical strings and identifiers within the
en_us.jsonlocalization manifest.