The Boiled One:Reclaimed

A horror mode inspired by the analog horror game PHEN-228.

File Details

BoiledOneReclaimed-1.0.5.jar

  • R
  • Mar 8, 2026
  • 4.20 MB
  • 457
  • 1.20.1
  • Forge

File Name

BoiledOneReclaimed-1.0.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-boiled-one-reclaimed-1444431:7729732")
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Changelog - Version 1.0.5

Core Systems & Logic

  • Entity Acquisition: Implemented an AABB (Axis Aligned Bounding Box) detection radius, allowing for non-contact entity interaction within a 15.0 block range.

  • NBT State Synchronization: Integrated Persistent Data flags to communicate execution states between the Item class and Entity AI, ensuring seamless behavioral transitions.

  • AI Suppression: Forced NoAI and NoGravity state injection upon successful target acquisition to stabilize cinematic sequences.

Cinematic & Visual FX

  • Particle Systems: Synchronized SONIC_BOOM, EXPLOSION_EMITTER, and SOUL particle layers for a multi-stage termination visual.

  • Dynamic Motion: Programmed a custom DeltaMovement vector to simulate a "levitation" effect during the pre-execution phase.

  • Lighting & Lightning: Integrated LightningBolt entity summoning at the target's exact coordinates to finalize the execution sequence.

User Interface (UI/UX)

  • Action Bar Feedback: Added dynamic ClientMessage triggers with color-coded (Red) validation to provide real-time distance and visibility feedback.

  • Conditional Overlays: Refactored the RenderGuiOverlayEvent to include state-checking, preventing automated GUI jumpscares during manual execution events.

  • Localization: Standardized all technical strings and identifiers within the en_us.json localization manifest.