File Details
The Between Awakens - 2.4.1
- B
- Jun 10, 2026
- 100.70 MB
- 19
- 1.20.1
- Forge
File Name
the_between_awakens-2.4.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
3rd year Anniversary update
Upgraded several item/block sprites
- Suspicious looking crystal
- Sacred stone
- Lavender
- Sacred Stone Sword
- Weepshroom Top
- Hardened Leather
- Eraser
- Betweenstone Pendant
- Crystallized Willpower Pendant // next alpha
- Sacred Stone Pendant // next alpha
Purification totem rework. // next alpha
- Can no longer break from use.
- Regenerates durability slowly but can be used for a total of 10 points of purification when needed.
Added new cave sounds.
Fixed the crafting recipe for mossy cobblestone brick walls giving 4 mossy cobblestone brick walls instead of 6 mossy cobblestone brick walls
Fixed the crafting recipe for cobblestone brick walls giving 4 cobblestone brick walls instead of 6 cobblestone brick walls
Added Sacred stone stairs
Added Sacred stone slabs
Added Sacred stone walls
Changed & rewrote some lore-logs
Made Memorial a lore-log
Added Chewsticks
Added crafting Recipe for Chewsticks
Reworked lighting in The Between (dimension)
Added reputation counter for Faction : [PROJECT_GARRISON]
Added reputation counter for Faction : Hive of Abra'xis
Added reputation counter for Faction : Awakened Factories
Added conditional for Faction : [PROJECT_GARRISON]
Added conditional for Faction : Hive of Abra'xis
Added conditional for Faction : Awakened Factories
Added "Banned Spawn Biomes" Biome tag [forge:banned_spawn_biomes] To prevent placing the starterhouse/worldspawn inside of ashen forests and other unwanted biomes. (Currently effects ashen forests and ocean biomes.)
Teleportation of first spawned player to the starterhouse as to prevent incorrect spawning.
The default spawnradius has been reduced to 0
Added Flint ore
Added relatively major feature "Corpseblooming" [Not currently active] [ Stored along with dead player names ]
Reformatted the stored dead player names storage system somewhat.
DeadPlayerNames has been detached from the madman hunter system ; Madman Hunters get their name from DeadPlayerMadmanHunters
DeadPlayerLocations has been detached from the "Corpseblooming" system and now gets positions from DeadPlayerBlooms
Renamed "Hardened shale" to "Betweenian Slate"
Created the MathPlus internal system
Added a way to turn strings into Vec3s
Added a way to turn Vec3 into strings
Tweaked Birch tree generation again
UnshitThineHousepants(Level level) method added to net.the_between_awakens.Systems.Utils ; Checks if the world is buffet type and removes the house spawn filter to prevent crashes.
Added "Perfect" hits. Perfect hits happen when hitting an entity less than 5 ticks after the hit cooldown has refilled.
Added flint ore to the overworld to make flint easier to come across
Corrected respawn location to initially be properly inside the starter house
Reduced the Reclaimer's resistance (armor) value by 5 (25 -> 20)
Reduced "Specter" health by 30 (80 -> 50)
Made Specters emit particles when cloaked
Removed the overlay when near Specters
Specters now cannot cloak if below 50% health or at 100% health
Specters now have an actual loot pool
Specters now have experimental "Jiggle physics" & procedural animation.
Renamed Viere imagnes carnis to Vivere imagnes carnis (Living images of flesh)
Removed forgotten/unused noisemap system (3x) resulting in the mod being about 10% faster on initial tick <-(Full impact unknown)
Changed themusicofthevoidProcedure into WorldTickSystem & Performed optimizations.
// Despite being called a procedure; It was already in the process of being remade.
Excavated further and deeper to remove necrotic "Mcreator" material.
Made drowned trident throws a single-use
Made drowned spawn 25 blocks below sea level rather than 5 blocks below sea level
Fixed the godshell ritual not failing if the sacrifice dies.
Added special reputation interaction for Faction : Eld'ur / [PROJECT_GARRISON] ; Currently inaccessable.
Refined the Inspection button slightly, likely no noticable effect ingame.
Removed "Raw sacred stone"
Changed the Sacred stone texture to a modified version of the "Raw sacred stone" Texture
Made the Sacred Stone light output be 0 instead of 1 to make it look less weird.
Renamed the acheivement for killing reaverknight to "Fallen Serf"
[DEV TOOLS]
Added "Puppet" test entity for testing animation physics.
Made useless, the sanctumnoiseprofiler as it's functionality is no longer needed but it would be inconvenient to remove.
[PLANNED]
Opened portals to The Between will be tracked. ( [PROJECT_GARRISON] related feature)
Revamp foliage in the lower sanctum.
Re-design Watchers
Re-assign Watchers to the [PROJECT_GARRISON] faction
Noticed but have not yet fixed certain graphical effects being bugged severely.
(Mostly the lower sanctum not having rain)
[1.19.4 specific changes]
[1.20.1 specific changes]
Fixed title image weirdness