awakened-1.21.10+1.21.11.jar
Curse Maven Snippet
What's new
Server settings
- New
/awakened configcommand reads and changes every server setting in game. - Block breaking is now one setting,
gameplay.blockBreaking, with RESTORE, PERMANENT and OFF. Your old setting carries over. /awakened blockbreakingchanges it, and/awakened terraindamagestill works.- Low-health awakening can be turned off or given a chance to fail, with a set wait after a miss.
- New players can be given a grace period before they can awaken.
- Hits from other players can be set to never awaken anyone.
- Players without a power can be given one when they join or respawn.
- Single powers can be disabled, or every power in a dimension. A player who has a disabled power cannot use it.
- Players can lose their power on death, or part of their mastery.
- Mastery gain can be scaled and capped at a level.
- Ability damage against players can be scaled.
- Powers can be stopped from holding or slowing other players and giving them harmful effects.
- The Catalyst and the Focused Catalysts can be turned off, and the number that drop can be scaled.
- Realistic movement, unique powers and trading are now normal config settings. Your worlds keep what they had.
- In singleplayer, a setting changed with a command can apply to only the world you change it in. The command says when a change reaches every world.
- Unique power limits now live in
awakened-rules-server.toml, and/awakened uniquepowerswrites them there. Your old limits carry over. - Stamina and ability balance settings moved to
awakened-balance-server.toml. Your old values carry over. - The ability tray and wheel now show the stamina cost the server charges, including its stamina settings.
/awakened uniquepowers limit <power> resetnow removes that power's own limit, so it uses the default limit.- With
death.losePoweron, only a player's first awakening gives character XP. - With
death.masteryLossPercenton, earning back mastery levels lost on death gives no character XP.
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