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Create: TFMG Community Edition

Create: TFMG Community Edition is a fork of Create: TFMG by DrMangoTea that aims to fix as many bugs as we can.
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1.3.2 [Comunity Edition]

File nametfmg-1.21.1-1.3.2-community.jar
Uploader
PouffyDevPouffyDev
Uploaded
Sep 29, 2026
Downloads
348
Size
5.3 MB
Mod Loaders
NeoForge
File ID
9013173
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tfmg-community-edition-1653026:9013173"

Learn more about Curse Maven

What's new

Create: TFMG Community Edition 1.3.2

Rant:

Wow, much changes! A few bug fixes but mostly changes to how things work.

Contributors:
@pouffy @wolfieboy09 @ShallowAssumption

Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.

Changelog:

Bug Fixes:

  • Fix rare ConcurrentModificationException being thrown with ElectricalNetwork#checkForLoops
  • TFMGTiers now uses proper mineable tags.
  • Rebar recipe now produces 2 per ingot instead of 4 to prevent duping.
  • Cooling Fluid Bottles and Oil Cans no-longer void their contents instantly.
  • Blast Furnace top hatches no-longer void items.
  • Copycat Cable Blocks now function as actual copy cats.
  • Fixed recipe duration on Blast Stoves being unreliable and improved recipe checking.
  • Fixed tick duration formatting in Industrial Blasting & Coking categories.
  • Fixed a bug where Bits n Bobs dyed pipes wouldn't render properly.

Changes:

  • Liquid Concrete now has it's dedicated colours for each dye type.
  • TFMG now uses the standard 90mB ⇒ 1 ingot fluid units in recipes.
  • Small Engines now have goggle info on applied upgrades for all connected engines
  • Blast Stove
    • Capacity now scales with volume.
    • Maximum height changed to 5.
    • A modified Blast Stove will no-longer stop allowing pipe flow in some contexts.
  • Surface Scanner
    • Scans 7x7 area rather than 5x5
    • Now can be picked up with shift and right-click of the wrench
    • Better visuals for rotating on sub-levels.
    • Scanners now give off a redstone signal like navigation tables from Aeronautics.
  • Flamethrower
    • Fuel type now pulls fluid lang key instead of relying on a new key
  • Rutile Integration
    • Added chemical composition files for relevant items/fluids.
  • Create: Big Cannons Integration:
    • Removed mixer alloying recipes.
    • Removed compacting-casting recipes.
    • Added Melting recipes for TFMG metals.
    • Added Casting Basin recipes for CBC metals.
    • Added Vat recipe for Nethersteel.
  • Chemical Vat
    • Vat recipes in JEI now cycle all valid vat types.
  • Distillation Tower
    • Distillation Controller uses recipe-specific durations.
    • Timer progression is based on the heat level of the tower.
    • Progress percentage now displays in the goggle tooltip.
    • Tweaked durations for all distillation recipes (200 ticks per output).
  • Capacity:
    • Exhaust: 1000mB -> 4000mB
    • Smokestack: 8000mB -> 16000mB
  • Exhaust Drain Rate:
    • Exhaust: 100mB/t -> 500mB/t
    • Flarestack: 25mB/t -> 100mB/t
    • Smokestack: 150mB/t -> 1000mB/t
  • Smoke Timer:
    • Smokestack: 40t -> 500t
  • The Engine Piping upgrade can now pull from any adjacent fluid handler instead of just Create's fluid tanks.
  • Oil Deposits:
    • Fossilstone is now only placed where a stone-type block would be.
    • Oil Branches no-longer replace air.
    • Oil Deposits now properly generate at the very bottom of the world.
    • Oil Deposits will not place if the origin point isn't bedrock.
  • Blast Furnace:
    • In cases where the fuel time for Coal Coke is lower than the recipe duration, the JEI category will now show an amount of dusts needed instead of 1.
    • steel_from_dust recipe now only loads if Iron Dust exists.
  • Recipes
    • All recipes now use the tfmg namespace instead of some using create.
    • Added proper crushing recipes for Lead & Nickel ores.
    • Removed Create's crushing recipes for Lead & Nickel ores.
    • Added ore smelting recipes for Lead, Lithium & Nickel ores.

API Changes:

  • Removed ILockablePipe
  • Removed PipeAttachmentModelMixin
  • Pipe Locking now uses the tfmg:locked_pipe data attachment.
  • Removed ItemFluidTank
  • FluidContainingItem's constructor now takes in a Predicate<FluidStack> as a validator instead of a strict FluidEntry<?>.
  • Added tfmg:tag_filled condition.
  • Added DyedItemList for dye-based registry.
  • Added DyedFluidList for dye-based registry.
  • Added DyedMaterialSetList for dye-based registry.

New Translations:

  • block.tfmg.engine.tooltip.upgrades -> Upgrades

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