1.3.2 [Comunity Edition]
Curse Maven Snippet
What's new
Create: TFMG Community Edition 1.3.2
Rant:
Wow, much changes! A few bug fixes but mostly changes to how things work.
Contributors:
@pouffy @wolfieboy09 @ShallowAssumption
Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.
Changelog:
Bug Fixes:
- Fix rare
ConcurrentModificationExceptionbeing thrown withElectricalNetwork#checkForLoops - TFMGTiers now uses proper mineable tags.
- Rebar recipe now produces 2 per ingot instead of 4 to prevent duping.
- Cooling Fluid Bottles and Oil Cans no-longer void their contents instantly.
- Blast Furnace top hatches no-longer void items.
- Copycat Cable Blocks now function as actual copy cats.
- Fixed recipe duration on Blast Stoves being unreliable and improved recipe checking.
- Fixed tick duration formatting in Industrial Blasting & Coking categories.
- Fixed a bug where Bits n Bobs dyed pipes wouldn't render properly.
Changes:
- Liquid Concrete now has it's dedicated colours for each dye type.
- TFMG now uses the standard
90mB ⇒ 1 ingotfluid units in recipes. - Small Engines now have goggle info on applied upgrades for all connected engines
- Blast Stove
- Capacity now scales with volume.
- Maximum height changed to 5.
- A modified Blast Stove will no-longer stop allowing pipe flow in some contexts.
- Surface Scanner
- Scans 7x7 area rather than 5x5
- Now can be picked up with shift and right-click of the wrench
- Better visuals for rotating on sub-levels.
- Scanners now give off a redstone signal like navigation tables from Aeronautics.
- Flamethrower
- Fuel type now pulls fluid lang key instead of relying on a new key
RutileIntegration- Added chemical composition files for relevant items/fluids.
Create: Big CannonsIntegration:- Removed mixer alloying recipes.
- Removed compacting-casting recipes.
- Added Melting recipes for TFMG metals.
- Added Casting Basin recipes for CBC metals.
- Added Vat recipe for Nethersteel.
- Chemical Vat
- Vat recipes in JEI now cycle all valid vat types.
- Distillation Tower
- Distillation Controller uses recipe-specific durations.
- Timer progression is based on the heat level of the tower.
- Progress percentage now displays in the goggle tooltip.
- Tweaked durations for all distillation recipes (200 ticks per output).
- Capacity:
- Exhaust: 1000mB -> 4000mB
- Smokestack: 8000mB -> 16000mB
- Exhaust Drain Rate:
- Exhaust: 100mB/t -> 500mB/t
- Flarestack: 25mB/t -> 100mB/t
- Smokestack: 150mB/t -> 1000mB/t
- Smoke Timer:
- Smokestack: 40t -> 500t
- The Engine Piping upgrade can now pull from any adjacent fluid handler instead of just Create's fluid tanks.
- Oil Deposits:
- Fossilstone is now only placed where a stone-type block would be.
- Oil Branches no-longer replace air.
- Oil Deposits now properly generate at the very bottom of the world.
- Oil Deposits will not place if the origin point isn't bedrock.
- Blast Furnace:
- In cases where the fuel time for Coal Coke is lower than the recipe duration, the JEI category will now show an amount of dusts needed instead of 1.
steel_from_dustrecipe now only loads if Iron Dust exists.
- Recipes
- All recipes now use the
tfmgnamespace instead of some usingcreate. - Added proper crushing recipes for Lead & Nickel ores.
- Removed Create's crushing recipes for Lead & Nickel ores.
- Added ore smelting recipes for Lead, Lithium & Nickel ores.
- All recipes now use the
API Changes:
- Removed
ILockablePipe - Removed
PipeAttachmentModelMixin - Pipe Locking now uses the
tfmg:locked_pipedata attachment. - Removed
ItemFluidTank FluidContainingItem's constructor now takes in aPredicate<FluidStack>as a validator instead of a strictFluidEntry<?>.- Added
tfmg:tag_filledcondition. - Added DyedItemList for dye-based registry.
- Added DyedFluidList for dye-based registry.
- Added DyedMaterialSetList for dye-based registry.
New Translations:
block.tfmg.engine.tooltip.upgrades->Upgrades
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