tf2_mobs-1.5.4.jar
Curse Maven Snippet
What's new
- Added the Reanimator that works similar to one from MvM mode. Can be given to hired mercenaries and will allow them to avoid death. Instead of completely dying, their hologram will appear, which can be healed by any vanilla or modded means. The Sandvich and dispensers won't work, though.
- Added an achievement related to the reanimator
- New weapons for mercenaries:
Sniper: Sydney Sleeper (primary)
Scout: Force-a-Nature (primary)
Soldier: Black Box (primary), Panic Attack (secondary)
Panic Attack is also received by Engineer, Heavy and Pyro. - Team spawner item now can spawn randomized team if used while crouching.
- Teleporters and Dispensers are no longer counted as defenders and won't increase the difficulty of mercenary raids.
- Projectile protection enchantment now protects against hitscan from the mercenaries.
- Fire protection enchantment now protects against Pyro's flames.
- Changed death message for when killed by hitscan from "was slain by" to "was shot by".
- Now Spy will switch to gun when cannot backstab a single target for a long time.
- Spy now won't immediately go invisible when spotted and will have to wait half a second.
- Engineer now won't try to instantly rebuild after respawning from Team Banner.
- Fixed crit chances: they were higher than intended because of a faulty formula.
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