File Details
tf2_mobs-1.4.0.jar
- R
- Apr 29, 2026
- 14.45 MB
- 796
- 1.20.1
- Forge
File Name
tf2_mobs-1.4.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet

- Saxton Hale is now summonable in survival:
- Comes with a special intro sequence
- Now has special drops
- Despawns if out of combat for too long - Saxton Hale updates:
- Now only agressive towards players and mercenaries
- Now does increased damage vs Iron Golems
- Now takes less damage if it's too frequent
- Slightly updated animations and model - Added Australium:
- Generates as an ore in badlands biomes above y=32. Quite rare and sometimes blends with gold
- Can be smelted into ingots which can be used for crafting. Can also be used as trim material with special effect
- Also drops from Saxton Hale and very rarely from Soldier (because comics) - Items added:
- Australium ore, Raw Australium, Australium Ingot
- Australium Team Tablet which is an upgraded Team Tablet
- Australium Transmitter which is used for summoning Saxton Hale
- Invisibility Watch, a rare srop from Spy
- Strangifier. Can be applied to ANY item on an anvil to make it count kills. NOTE: the kills are counted as long as you kill directly while having the item in your hand
- Added The Saxton, a special drop from Saxton Hale. It's a hat and it gives special abilities when worn
- "More Gun" music disc
- "BLU Triumphs!" music disc
- "RED Triumphs!" music disc
- "Mercenary Park" music disc
- "Rocket Jump Waltz" music disc - Added new advancements
- Updated bullet tracer visuals. Can be switched back to old in the config
- Gunfire, explosions and Saxton Hale sounds now can be heard from further away
- All mercs now sometimes drop ammo boxes
- Medic and Demoman now can predict target's movement and fire preemptively
- Buffed Sentry: scans wider and faster, starts shooting sooner
NOTE: I've decided to scrap the idea of adding structures. Structures must make the world better, not litter it. I was not able to achieve that.