File Details
tf2_mobs-1.3.3.jar
- R
- Mar 27, 2026
- 10.22 MB
- 964
- 1.20.1
- Forge
File Name
tf2_mobs-1.3.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- Now other mobs besides the mercenaries that are in a TF2 team can navigate from one team banner to another, even following checkpoints. This particular feature should really be a separate mod but it was too convenient to make here.
- Some mercenaries now can switch weapons in close range:
- Scout and Engineer can switch from reloading primary to pistol or melee
- Demoman can switch to melee from secondary
- Sniper now switches to melee from primary in close range instead of secondary if no ammo left on secondary
- Soldier now can switch to shotgun even when reloading primary - Decresed random crit chances for all mercenaries
- Soldier now can sometimes predict target's movement and fire preemptively. Later I will implements this for Demoman and Medic as well.
- Mercenaries now try to take cover while reloading
- Saxton Hale improvements:
- Nerfed basic punch damage, buffed speed
- Now can disable shields
- Made movement less predictable in close range
- All abilities' knockback now scales with target's knockback resistance attribute
- Other tiny AI improvements