TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft

File Details

tf2_mobs-1.3.3.jar

  • R
  • Mar 27, 2026
  • 10.22 MB
  • 964
  • 1.20.1
  • Forge

File Name

tf2_mobs-1.3.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tf2-mobs-1348729:7823856")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Now other mobs besides the mercenaries that are in a TF2 team can navigate from one team banner to another, even following checkpoints. This particular feature should really be a separate mod but it was too convenient to make here.

  • Some mercenaries now can switch weapons in close range:
    - Scout and Engineer can switch from reloading primary to pistol or melee
    - Demoman can switch to melee from secondary
    - Sniper now switches to melee from primary in close range instead of secondary if no ammo left on secondary
    - Soldier now can switch to shotgun even when reloading primary

  • Decresed random crit chances for all mercenaries
  • Soldier now can sometimes predict target's movement and fire preemptively. Later I will implements this for Demoman and Medic as well.
  • Mercenaries now try to take cover while reloading
  • Saxton Hale improvements:
    - Nerfed basic punch damage, buffed speed
    - Now can disable shields
    - Made movement less predictable in close range
    - All abilities' knockback now scales with target's knockback resistance attribute 
    - Other tiny AI improvements