TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft

File Details

tf2_mobs-1.2.0.jar

  • R
  • Mar 3, 2026
  • 9.92 MB
  • 198
  • 1.20.1
  • Forge

File Name

tf2_mobs-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tf2-mobs-1348729:7707602")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added music disc "Drunken Pipe Bomb", a rare drop from Demoman
  • Added music disc "Soldier Of Dance", a rare drop from Heavy. Makes nearby mercenaries perform Kazotsky kick dance when in jukebox
  • Added Medic's Healing Compound item, an uncommon drop from Medic. Can be consumed for Healing Compound effect.
  • Added Healing Compound effect that heals you very slowly but can grant overheal on full hp

  • Overhauled Medic AI:
    -  When out of combat and has accumulated Uber, stops healing non-injured patients. Comes back to healing once combat starts. Made this because Medic was too annoying.
    -  When there's multiple medics, they now each try to pick unique patient instead of all going for the same one
    - Repurposed Medic's special order button. Instead of blocking the use of Medigun, it now toggles whether Medic should continue healing the owner when Uber is accumulated or not. Basically, should Medic always pocket the owner or not

    Note: I barely tested updated Medic AI in "natural" conditions so please let me know if there's any trouble with it.

  • Made changes to patrol and follow modes: mercs won't go further than 28 blocks from the patrol point or you while chasing target. This should prevent mercenaries from running away and getting themselves into danger
  • Extended radius of patrol mode: from 12 to 18
  • Mercs now can see targets that are behind them if the target is not a mercenary or a player and not further away than 5 blocks. This should increase survivability of your mercenaries
  • Nerfed Spy's backstab from 40 to 30 base damage
  • Scout now takes lesser fall damage
  • Scout now doesn't try to double jump over creepers, as it was often causing unwanted explosions
  • Nerfed Sniper's aim. He was actually almost impossible to dodge

  • Actually fixed Medic healing teleporters
  • Fixed Medic randomly crashing the game when trying to cure negative effects
  • Fixed depletion of overheal hearts on damage ignoring armor