terrariums-2.0-MC1.21.1-NeoForge.jar
Curse Maven Snippet
What's new
Terrariums and Aquariums v2.0!!!
Wow a lot has changed, heres the patch notes.
NEW!
- Added new default rendering path that improves performance a LOT! [And added command to use old render path incase shaders are causing issues (/terrariums baked)]
- Pick up and replace tanks now! Preserves all blocks. Rotate and move wherever!
- Weather control! Customize your habitats even more with a new weather button! (You can even customize the intervals of lightning strikes!)
- 15 NEW variants for the glass texture
- Block picker for both glass and frame if you want a different feel (compatible with nearly any mod/block)
- Clear all mobs and Clear all items buttons.
- Compatibility between biome generation and Superflat worlds (Note: will not work with cave biomes)
- More compatibility between biome generation and modded/vanilla cave biomes. Trying to get these so you always get a big wide open cave but its tricky.
- Nudge button, moves whole tank down or up by one level at a time. Still WIP but does what I wanted it to for the moment.
- Added configs to turn off gui making terrariums function as click to enter only, to disable crouch-to-leave, to disable popup texts and chat messaes. (For map/modpack makers)
- Added command: /terrariums leave
Fixes
- Fixed Snow layers not generating with snowy biomes
- Fixed crash when generating Jungle biomes with Spawn mod
- Fixed mobs not exiting terrarium when broken
- Fixed issues related to Alex’s mobs aquatic mobs
- Fixed misc rendering issues.
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