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Radiation survival + eco-collapse world preset for a Fallout-style Overworld, with oases, shelters, and a spawn bunker.

Description

TV Fallout Protocol is a gameplay/worldgen mod built for a Fallout-style survival experience: a devastated Overworld, radiation exposure, and rare safe pockets (oases). Designed for The Nova Matrix: Terminal Velocity ecosystem, but usable in other packs.

Key Features

  • Eco-collapse Overworld: vegetation is stripped and terrain is sterilized during worldgen for a true wasteland vibe.

  • Oasis regions: rare pockets of life that function as safer zones.

  • Radiation Exposure System

    • Exposure accumulates over time in unsafe conditions.

    • PPE = full armor set: when you’re wearing a full suit, you still gain exposure but radiation effects are suppressed.

    • Armor acts as your timer: radiation damages all worn armor pieces over time — better armor lasts longer because it has more durability.

  • Shelter logic

    • Safe depth reduces exposure over time.

    • Optional “hardened shelter” behavior using shielding blocks (configurable).

  • Spawn Bunker

    • A simple spawn bunker is generated so players don’t start helpless in open radiation zones.

Configuration

Config file: config/tvfalloutprotocol-common.toml
Important knobs:

  • Oasis frequency / radius

  • Base radiation rate + indoor/outdoor multipliers

  • Armor wear rate from radiation dose

  • Safe depth threshold

Compatibility Notes

  • Intended for NeoForge on Minecraft 1.21.1.

  • If you use heavy worldgen mods, start with the included world preset, then layer mods in gradually.

Roadmap (planned)

  • Better bunker structure (NBT structure template)

  • More environmental storytelling (rubble, craters, POI hooks)

  • Additional radiation interactions (consumables, filters, decon blocks)