Tensura: Ancient Artifacts
Tensura: Ancient Artifacts introduces a new layer of equipment progression centered around Tensura: Reincarnated.
Discover and equip powerful artifacts that grow alongside your character, unlock new effects, enhance existing skills, and support a wide variety of combat builds.
Artifacts are designed to be more than simple stat sticks. Each artifact can change how you play by improving combat styles, empowering specific skills, unlocking alternate modes, or giving players new ways to build around magic, physical damage, mobility, defense, awareness, and elemental attacks.
Progressive Artifacts
Artifacts are divided into multiple grades, with higher-grade artifacts offering stronger and more specialized effects.
As players gain EP, their artifacts can evolve and unlock:
- New stat bonuses
- Additional passive effects
- Skill-specific enhancements
- Alternate skill modes
- Visual artifact changes as they evolve
Some of the strongest artifact effects may also require special progression conditions beyond simply reaching an EP threshold.
Artifact Refinement
Artifacts can be refined through an anvil to improve their existing effects.
Each artifact grade has its own refinement limit, and individual effects can have separate refinement caps to keep stronger effects balanced.
Refinement can improve many different artifact properties, including:
- Damage bonuses
- Speed bonuses
- Magicule cost reduction
- Cooldown-related effects
- Skill enhancement values
- Defensive bonuses
- Special mode duration
- Combat scaling effects
Current Artifacts
Magicule Conduit Belt
Slot: Waist
Grade: 3
The Magicule Conduit Belt is designed for players who rely heavily on Aspectual Magic and want better magicule efficiency.
Magicule Efficiency
Reduces Aspectual Magic MP/magicule cost by 10%.
Refinement Scaling
Each refinement increases the magicule cost reduction by an additional 1%.
Amulet of the Sylphs
Slot: Neck
Grade: 2
The Amulet of the Sylphs focuses on wind-based mobility and Wind Damage, making it ideal for fast aerial combat builds.
Windborne Movement
Increases fly speed by 15%.
Refinement Scaling
Each refinement increases fly speed by an additional 5%.
Sovereign Wind
Increases Wind Damage by 25%.
Refinement Scaling
Each refinement increases Wind Damage by an additional 5%.
War Pendant
Slot: Neck
Grade: 2
The War Pendant supports aggressive combat styles by improving Magic Bullet charge speed and rewarding players who fight while at low health.
Magic Bullet Acceleration
Increases maximum Magic Bullet charge speed by 3x.
Refinement Scaling
Each refinement increases Magic Bullet charge speed by an additional 1x.
Max Refinements: 2
Maximum Value: 5x Magic Bullet charge speed
Ogre’s Wrath
When the wearer is below 25% HP, they deal 15% increased Physical Damage.
Refinement Scaling
Each refinement increases the Physical Damage bonus by an additional 2.5%.
Max Refinements: 2
Maximum Value: 20% increased Physical Damage while below 25% HP
Lion Emblem
Slot: Chest
Grade: 1
The Lion Emblem is a powerful fire-focused artifact that rewards sustained combat and enhances specific Commander-based playstyles.
Rising Inferno
While in combat, Fire Damage increases by 1% every 3 seconds, stacking up to 20% after 60 seconds.
Refinement Scaling
Each refinement reduces the time between Fire Damage increases by 0.25 seconds.
Max Refinements: 2
Maximum Value: Fire Damage increases by 1% every 0.5 seconds
Hell Flare Amplification
Increases Limited Hell Flare damage by 50%.
Refinement Scaling
Each refinement increases Limited Hell Flare damage by an additional 10%.
Commander’s Controlled Rage
If the wearer has the Commander unique skill, Inspire 2 is upgraded into Inspire 3.
The wearer also gains Controlled Rage, reducing magicule costs based on current HP:
- 100% HP: Base magicule cost
- 75% HP or lower: Magicule cost reduced by 10%
- 50% HP or lower: Magicule cost reduced by 20%
- 25% HP or lower: Magicule cost reduced by 30%
Refinement Scaling
Each refinement reduces the HP threshold needed to activate each Controlled Rage tier by 5%.
Max Refinements: 3
Titanstride Greaves
Slot: Feet
Grade: 3
The Titanstride Greaves are defensive artifacts built for players who want to withstand heavy attacks and resist knockback.
Unyielding Stance
Grants +15 Armor and reduces knockback taken by 25%.
Refinement Scaling
Each refinement grants an additional +1 Armor and +5% knockback resistance.
Shadowbind Bracelet
Slot: Arms
Grade: 1
The Shadowbind Bracelet is designed for stealth, critical strikes, and Shadow Striker builds.
Silent Strike
Striking an enemy from behind, or striking while the wearer is untargeted, deals 50% increased damage for one hit.
Cooldown: 30 seconds
Refinement Scaling
Each refinement increases the damage bonus by an additional 5%.
Armor Exploitation
The more armor the target has, the higher the wearer’s crit rate becomes.
For every 5 Armor the target has, the wearer gains +5% crit rate.
Refinement Scaling
Each refinement increases the crit rate gained per 5 Armor by an additional 0.5%.
Shadow Slash Mode
Adds a new Shadow Slash mode to Shadow Striker.
When using Shadow Strike, the player teleports behind the target they are facing, similar to Shadow Step, but also attacks the target immediately.
This attack deals crit damage with an additional +35 crit damage bonus.
Instakill damage from this mode also degrades the target’s resistance by 1.
Refinement Scaling
Each refinement increases the crit damage bonus by +5.
Crimson Mizuhiki
Slot: Chest
Grade: 2
The Crimson Mizuhiki supports magic-focused players by increasing casting speed and improving mastery progression.
Rapid Incantation
Increases magic casting speed by 10%.
Refinement Scaling
Each refinement increases magic casting speed by an additional 2%.
Flow of Mastery
Increases Ability Mastery speed by 100%.
Refinement Scaling
Each refinement increases mastery speed by an additional 10%.
Refinement Scaling
This effect has 1 max refinement.
Build-Defining Effects
Artifacts are designed to offer more than basic stat increases.
Certain artifacts can directly interact with existing skills and mechanics, allowing players to create more specialized builds. Higher-grade artifacts may unlock new skill modes, improve unique abilities, enhance elemental attacks, or introduce entirely new combat interactions.
Examples include:
- Improving Aspectual Magic efficiency
- Increasing Wind, Fire, or Physical Damage
- Enhancing Limited Hell Flare
- Upgrading Commander’s Inspire effect
- Unlocking Shadow Slash for Shadow Striker
- Improving All Seeing Eye usability
- Increasing Presence Sense
- Creating low-health magicule reduction builds
- Supporting dodge, crit, armor-piercing, and mobility builds
Coming Soon
Future updates are planned to introduce additional artifact discovery methods, including:
- Mob and boss drops
- Structures
- Mimics
- Chest loot
- General loot tables
Expanded configuration options are also planned for server owners and modpack developers.
These options will provide greater control over:
- Artifact stats
- Artifact effects
- EP requirements
- Refinement behavior
- Drop sources
- Unlock conditions
- Equipment restrictions
- Progression thresholds
- Skill interactions
- Artifact grade balancing
Optional integrations with additional progression systems, such as Soul Grades, are also planned.
These integrations will be configurable and can be enabled or disabled by server owners.
Tensura: Ancient Artifacts will continue to receive new artifacts, effects, integrations, equipment slots, and special unlock requirements in future updates.