Tensura Dungeon

Tensura: Dungeon adds a 10-floor dungeon to Tensura Reincarnated with traps, bosses, shrine challenges, elite mobs, and custom gear. More content coming soon.

File Details

Tensura_Dungeon-1.0.0.7.jar

  • R
  • Sep 6, 2025
  • 10.31 MB
  • 2.6K
  • 1.19.2
  • Forge

File Name

Tensura_Dungeon-1.0.0.7.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tensura-dungeon-1295777:6970274")
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Tensura: Dungeon v1.0.0.7 – Fixes & Additions

__Fixes & Systems__
• Fixed Stellar challenge rewards showing two chest models when only one should appear.  
• Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not.  
• Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.)  
• Fixed tames and clones granting players first boss kill rewards.  
• Fixed receiving the rule violation confirmed message in the Overworld.  
• Chests should now despawn consistently after 5 minutes. *(Report if there are any chests that still aren’t despawning.)*  

__**Additions & Changes**__
• All shrines now properly give 1 chest upon completion.  
• Shrine progression rewards are what grant multiple chests.  
• Added/adjusted progression bonus for completing multiple shrine challenges:  
 - 1 Challenge Completed: +5% Coin Bonus  
 - 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate  
 - 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate  
 - 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate  
 - 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs)  
 - 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance  
 - 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance  
• Added a command to let you see your shrine challenge progress as well as dungeon cooldown:  
 `/dungeonStats player <playername>`  
• Shrines will now display the remaining cooldown time before they can be used again.  

+ Other minor adjustments