File Details
Tensura_Dungeon-1.0.0.7.jar
- R
- Sep 6, 2025
- 10.31 MB
- 2.6K
- 1.19.2
- Forge
File Name
Tensura_Dungeon-1.0.0.7.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
Tensura: Dungeon v1.0.0.7 – Fixes & Additions
__Fixes & Systems__
• Fixed Stellar challenge rewards showing two chest models when only one should appear.
• Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not.
• Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.)
• Fixed tames and clones granting players first boss kill rewards.
• Fixed receiving the rule violation confirmed message in the Overworld.
• Chests should now despawn consistently after 5 minutes. *(Report if there are any chests that still aren’t despawning.)*
__**Additions & Changes**__
• All shrines now properly give 1 chest upon completion.
• Shrine progression rewards are what grant multiple chests.
• Added/adjusted progression bonus for completing multiple shrine challenges:
- 1 Challenge Completed: +5% Coin Bonus
- 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate
- 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate
- 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate
- 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs)
- 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance
- 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance
• Added a command to let you see your shrine challenge progress as well as dungeon cooldown:
`/dungeonStats player <playername>`
• Shrines will now display the remaining cooldown time before they can be used again.
+ Other minor adjustments