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Tensura: Ascension

Ascension is a content-rich addon for Tensura that has an Ultimate awakening system onto the base mod, layers in ten custom race lines with their own evolution paths, and adds a roster of new skills, dimensions, blocks, items, and cross-mod integrations.

File Details

tensura_ascension-2.0.0.jar

  • R
  • May 6, 2026
  • 797.27 KB
  • 1.3K
  • 1.21.1
  • NeoForge

File Name

tensura_ascension-2.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-ascensions-1505110:8049895"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Massive Update

## Simply Tensura Additions is now known as TR: Ascension
-# Note to server owners, a new config will be made with the proper name, you will have to port over your config to update this properly.

## Ultimates:

TR: Ascension now incorporates ultimates. Ultimates are strong, and thus requires a difficult obtainment method. There will be a new channel in the discord called #ult-awekaning-ritual where info will be posted on how to obtain these ultimates.

## New skills:

3 New Ultimates for the following uniques: Great Mage, Sealer, Dragon Slayer. [More ults to come in a future update.]
Introduces a transformation ritual. Ep reward for awekaning, and several other unique gimmicks.

###1 New Unique: 
**Deus Sanguis**, a vampire themed unique.

Passive - Toggle: At night, gain strengthen 3, speed 2, haste 2.
Passive - Toggle: Hitting an opponent applies bleeding 6 for 4s. [Bleeding 10 when mastred]

Ability 1 : Bite - Bite your enemies neck, causing them to be inflicted with paralysis 4, blindness 4, darkness 4, and deal 20 blood damage. 3 Second CD. [25 blood damage when mastered]
Ability 2: Shift - Turn half your size, lose 50% of your max hp and be granted the ability of creative flight. Using the ability again returns you to your normal size and HP. 20s CD. 10S cd when mastered.
Ability 3: Health Drain - IN a circle AOE around you, while held, drain every enemies current HP by 10% per every second. This deals blood damage to them. 30s CD. [Drains 20% hp per second when mastered, 10s cd when mastered.].

### 2 new extra skills: 
**Hyperbolic Passage**
Allows you to enter a portal into the Hyperbolic dimension.

**Blockade**
A skill that applies a new potion effect on an enemy. Regeneration Suppression. This force disables the afflicted users Self Regen, Ultraspeed regen, and infinite regen. Useful in pvp where fights are impossible to participate in due to the absurd amount of regen players obtain.


### 1 New Battlewill: 
**Shadow Dummy**
A shadow shell of yourself, useful for training. It spawns in a clone that copies your stats and fights back. It's m1's bypass your resists and nullifications, and moving too far away causes it to tp itself to you. It despawns after 2 minutes or if it kills you. Defeating it grants EP reward + a bonus EP amount.

## New Dimension:
Hyperbolic Chamber - A brand new dimension, needing the extra skill Hyperbolic Passage. The Hyperbolic chamber requires high magicule to exist in it safely before taking magicule poisoning damage. It also features a unique gimmick, giving a 3x EP bonus gain.

## New Block:
Block: Magicule Enhancer
- Fueled block that buffs the magicule pool & regen of the surrounding
  chunks.
- Burns Magic Crystals as fuel:
  - Low quality    -> 1 minute
  - Medium quality -> 5 minutes
  - High quality   -> 10 minutes
- Has a fuel slot (auto-accepts hopper input from the top) and an
  upgrade rune slot, with different runes offering different buffs.

## Bug Fixes:
BUG FIXES

- Great Mage's Study now reliably works on active magic circles.
  Replaced the raycast (which kept missing the flat disk geometry)
- Ender Dragonewt line retains creative flight through every evolution:
  Ender -> Void -> Abyssal -> Chaos Dragon. The racial signature now
  persists as it should.
- Energy Charge / Maximum Charge auras scale with your player size.
  Shifted (or otherwise resized) characters get a proportional aura
  instead of always rendering at default size.
- Seraphim experienced a bug where becoming a demon lord / hero forced you into an opposite evolution line via the forced evolution.
- Fixed an issue where races wouldnt get bonus EP for evolving into another race.
- Fixed a weird crash with this mod and bosses arise.
- Fixed SHP being relatively low in comparison to vanilla tensura races.


## Misc:
A new gamerule was added for those who want to disable ultimates.
/gamerule doAscensionUltimate {true/false} default=true