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Tensura: Ascension

Ascension is a content-rich addon for Tensura that has an Ultimate awakening system onto the base mod, layers in ten custom race lines with their own evolution paths, and adds a roster of new skills, dimensions, blocks, items, and cross-mod integrations.

File Details

simply_tensura_additions-1.3.0.jar

  • R
  • Apr 24, 2026
  • 494.70 KB
  • 64
  • 1.21.1
  • NeoForge

File Name

simply_tensura_additions-1.3.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-ascensions-1505110:7979154"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Blood update!

# The Blood Update

## New Skills:

**Unique: Dragon Slayer**

Passive - when toggled: Dragons from Iron's are neutral to you. Ice Breath, Fire Breath, Thunder breath bypasses enemy resistances and nullifcations.
Gain skills Ice Breath, Fire Breath, Thunder Breath, Dragon Skin, Dragon Ear, Dragon Eye automatically.
Eating Dragon Essence adds +20 max health each with no limit. This max health bonus is removed when the player dies.

**Mode 1 - Dragon Infusion:** When a Dragon heart is in your hand, using this ability infuses the heart into you, granting you +20k EP.
**Mode 2 - Dragon Rage:** Gives you strength 10 for 30s. CD of 60s.
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**Unique: Imprisoned Jester**

Passive - in slot: shark to shark - increases magic and physical damage by 20% and crit chance 10% (increase by 10% for physical with mastery, increase 10% for crit chance)
Passive - Toggle: Reflect physical damage to your opponent by 25%
Passive - True: Force sets your anlignment to chaos.

**Mode 1 - Chaos spades** - Fire white flames that spreads where you're facing, dealing Soul Damage the more ep you have. Caps at 10M EP.
**Mode 2 - Explosive Goodbye** - When below 25% HP, you can activate this blow yourself up for every point of missing HP you currently have you have. It deals this damage to both the targets normal HP and SHP.
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**Unique: Sealer**

Passive - Toggle: While toggled on: +100 max Spiritual HP.

**Mode 1 - Seal:** Look at a living mob within 16 blocks and use. If your EP is at least 1.5x the target's EP, the mob is captured into a Sealing Stone item and dropped at its position. Using the stone later respawns the exact mob you sealed (full stats, gear, and NBT preserved).
**Mode 2 - Suppress:**  Seal away 20% of your max EP into a stone. Right clicking it let's you redeem it back.
**Mode 3 - Stored Strength:** Add an additional 0.2 attack damage per usage. Caps at +20 attack damage. Resets on death.
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## New Blood Skills:

Extra: Blood Blade 
A crimson water-blade like projectile. Costs HP to fire.

Extra: Blood Manipulation EXTRA
Toggle. +20% outgoing blood-damage (+40% mastered).

Extra: Blood Domination EXTRA
The upgraded tier of Manipulation. +60% outgoing blood-damage (+100% mastered).

Blood Resistance 
Passive. Reduces incoming blood damage. 

Blood Nullification
Passive. Fully nullifies incoming blood damage.

Common: Prickly Hands
On every melee hit, applies Bleeding tier 1 for 5s (tier 2 for 10s when mastered). 

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# Reworks:
**Unique: Great Mage**

Toggle - Passive: Grants Chant Anulement and +19 bonus to skill/magic mastery.

**Mode 1 - Create Tome:** Opens a UI that lets you insert a book, and select any magic you currently know. This let's you create a magic tome related to the magic you have selected.
**Mode 2 - Study:** While looking at any magic spell incantation circle, learn and master that magic instantly.
**Mode 3 - Magic Chant: ** Manipulate the worlds mana, at the cost of 30 levels of XP, learn a random magic you currently do not know.
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# New Race:
Demonic Dragon: Part of the lizardmen evolution line.
lizardmen --> dragonewt  --> corrupted dragonkin --> corrupted dragon --> cursed dragon --> demonic dragon --> demonic dragon god
New signature skill: Purple Lightning
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## Misc Changes

Bubble Majin - No longer works at all on elemental colossus and ender dragon, as these two can destroy game progression.
Candy beam on bosses now requires the player to be 5x stronger.
Using Candy Beam on players successfully now kills them and sends a custom message.

Energy Charge and Maximum charge functionallity has switch. They now consume MP to restore Aura.
Obtainment method of Energy Charge has been changed. It is now a battlewill, and to obtain it, you have to master the battlewill "Battlewill".
Energy Charge and Maximum charge now are smaller visual wise and more transparent.

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## New Config Options
Every new skill gets an enabled flag plus per-skill balance knobs (damage, chances, fractions, durations, cooldowns, costs).
Charge skills: aura-per-second, magicule-cost-per-second, slowness amplifier, max channel, cooldown.

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## New Enchants
Serrated - Applies bleeding to the opponent.
EP Attunement - Let's you to attach EP to any weapon/armor/tool, even if it's not automatically supported.

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## Generalized EP Support for other mods.
The mod now automatically adds tensura integration to the following mods:
L_Ender's Cataclysm
Twilight Forest
Mowzie's Mobs
Bosses'Rise
The Aether

If you do not have any of these mods, not a problem. It is not required for the mod, just adds compability. Feel free to request mod additions in suggestions so the list keeps growing.
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