Ten Day Ultimatum

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Ten Days End: Echoes 0.2.2

File nametendaysend_echoes-0.2.2.jar
Uploaded
Sep 24, 2026
Downloads
7
Size
613.9 KB
Mod Loaders
Forge
File ID
8965589
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ten-day-ultimatum-1649264:8965589")

Learn more about Curse Maven

What's new

  • Reworked Dao as a small Minecraft-style amber voxel orb with stepped pixel geometry, a dedicated material, emissive surface and a subtle glow shell. It stays bright in darkness without lighting nearby blocks. Reworked all four divine humanoids with dark tailored jackets, shirts/lapels, articulated split coat skirts, and distinct feather / tiger / layered shell / dragon-scale shoulder and back details.

  • Silence now restricts affected players' Echo targeting to themselves. Soul Tether upgrades increase acquisition distance while decreasing its tether threshold. Immortal provides one charge at levels 1–2, two at 3–4, and three at 5 within its 30-second window.

  • Madman gains one level per ten swallowed Echo Eyes, capped at five, with temporary use lasting 60 / 75 / 90 / 105 / 120 seconds. Historical meals were not recorded and are not retroactively counted.

  • Mind Seize locks the victim's gameplay actions. Death of the victim's body occupied by the caster also kills the victim, bypassing this mod's death-prevention Echoes; dead sessions are not restored at expiry.

  • Black Tortoise and Azure Dragon revive once at half maximum health (750 / 1000) before any death loot or kill credit. Revival usage persists in saves. Nearby chat “我想杀你” challenges Black Tortoise once per entity: it replies “那请你试试” and pauses movement/attacks for 200 ticks while remaining vulnerable. Challenge state persists.

  • Added original arrival/final-death dialogue for all 16 bosses, individual defeat advancements, zodiac/divine/all-boss completion, revival/challenge achievements and four divine mask collection achievements plus the complete set.

  • Native Echo trades now cost 24 Dao for two-character Echoes and 48 Dao for three-character Echoes. Existing saved offers receive the new price without rerolling selections or resetting usage.

  • Divine Beast health is now 1500 for Vermilion Bird, White Tiger and Black Tortoise, and 2000 for Azure Dragon. Replaced animal bodies with articulated masked humanoids and distinct ceremonial armor. Each beast guarantees its own wearable 3D mask in addition to its unchanged Echo Eye drops. Added all four masks to the creative tab and updated the guide.

  • End Land iron golems are now named 蝼蚁 and hostile. Added dimension-wide surface spawning in already loaded areas: every 10 seconds, a 25% attempt per eligible player, 32–80 blocks away; capped at six nearby and 64 loaded golems. Respects peaceful difficulty, doMobSpawning, solid ground, collision and liquids. Other dimensions are unchanged.

  • Native trading screens now show only two distinct randomly selected normal Echo Eyes. Each inhabitant retains its selections across reopen/reload; old full catalogs are reduced to two entries without resetting the shared purchase quota. Prices remain unchanged.

  • Each End Land inhabitant now sells at most two Echo Eyes in total across all offers and players. All offers become sold out after the second purchase; usage and offers persist across saves and reloads. Prices and available Echo types are unchanged. Previously unrecorded purchases cannot be counted retroactively.

  • Increased the Echo Eye roll in newly generated End Land chests from 20% to 25%. The three-character / two-character selection weights remain 20% / 80%; existing chests and boss drops are unchanged.

  • Increased Blood Watchtower / End Fortress candidate density fourfold: one candidate per 12x12 chunks instead of 24x24. Village/altar exclusions, terrain checks and the 256-block-per-tick generation budget remain unchanged. Only newly explored chunks receive new candidates; existing unfinished marked jobs survive the spacing change.

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