Ten Days End: Echoes 0.2.0
Curse Maven Snippet
What's new
Added
- Dao currency: 30% chance of 1–3 in newly generated End Land chests. Original inhabitants offer named normal Echo Eyes for 8 Dao (two-character) or 16 Dao (three-character).
- Blood Watchtowers and End Fortresses with guards, loot, stair/ladder access and connected rooms. Deterministic candidates avoid villages/altars; only loaded new areas are processed with a 256-block-per-tick budget.
- Divine Beast Core, crafted from a Terminus Core surrounded by eight Dao, with an independent 3D model. Six-second altar ritual summons one of four equally likely beasts.
- Original four-beast models and game-adapted attacks. Vermilion Bird, White Tiger and Black Tortoise have 2500 HP; Azure Dragon has 3000 HP. Raised the vanilla max-health attribute ceiling to 4096 without changing other entities' base health.
- Fixed Divine Eye drops: four each for Vermilion Bird, White Tiger and Black Tortoise; all six specified Echoes for Azure Dragon. Four independent 3D Divine Eye models.
- Puppet, Soul Tether, Verdure, Immortal, Forget Sorrow and Silence are exploration-only Minecraft adaptations, with individual achievements, timers and compendium entries.
- Permanent per-Echo levels capped at five. First acquisition is level one; subsequent Divine Eyes add one. Madman also receives/refreshes exactly 60 seconds of use. Normal implants preserve slot rules; existing permanent Echoes can be upgraded without another slot.
- Level-dependent range/duration scaling (+15% per level) for Divine-drop Echoes. Immortal remains single-use with a 30-second window and 3-second protection; its separate cooldown decreases from 120 to 80 seconds.
- Guide pages cover all new items, recipes, drops and level rules. Development-only server verification command validates persistence, health, drop definitions, trades and recipes.
- Ability wheel pagination keeps at most eight sectors per page; scroll or use arrows. Divine Eyes also work with eye-bag storage and crafting.
Compatibility
- Network protocol is now 4: update both client and server together. Existing ranks, terrain, initial pools and SAN costs are preserved. Old generated chests are not refilled.
This mod has no additional files

