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Ten Day Ultimatum

Inside, there are countless skills from novels waiting for you to explore.
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Ten Days End: Echoes 0.1.40

File nametendaysend_echoes-0.1.40.jar
Uploaded
Aug 13, 2026
Downloads
12
Size
462.0 KB
Mod Loaders
Forge
File ID
8639508
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ten-day-ultimatum-1649264:8639508")

Learn more about Curse Maven

What's new

Fixed

  • Echo Altar interaction no longer creates an invisible Heavenly Beast immediately. The altar now owns and renders the full six-second ritual, and the boss entity is created only after the final effect completes.
  • Active altar rituals reject additional Terminus Cores, and their countdown is driven by the server tick instead of competing with the altar's periodic signal tick.
  • Removed delayed post-load terrain filling, surface replacement, and tree placement that made the End Land visibly generate wherever the player walked.

Changed

  • The End Land now uses its own Overworld-derived native noise settings. Terrain, aquifers, bedrock, caves, rotten surface layers, and terrain height are completed by Minecraft's chunk-generation pipeline before chunks are shown.
  • Crimson trees are now native configured/placed world-generation features instead of delayed Java population edits.
  • Newly loaded chunk bookkeeping processes in small per-tick batches, while queued altar and village candidates no longer wait up to ten seconds before construction.
  • Existing generated chunks remain unchanged; the native terrain rules apply to newly explored End Land chunks.

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