Ten Days End: Echoes 0.1.40
Curse Maven Snippet
What's new
Fixed
- Echo Altar interaction no longer creates an invisible Heavenly Beast immediately. The altar now owns and renders the full six-second ritual, and the boss entity is created only after the final effect completes.
- Active altar rituals reject additional Terminus Cores, and their countdown is driven by the server tick instead of competing with the altar's periodic signal tick.
- Removed delayed post-load terrain filling, surface replacement, and tree placement that made the End Land visibly generate wherever the player walked.
Changed
- The End Land now uses its own Overworld-derived native noise settings. Terrain, aquifers, bedrock, caves, rotten surface layers, and terrain height are completed by Minecraft's chunk-generation pipeline before chunks are shown.
- Crimson trees are now native configured/placed world-generation features instead of delayed Java population edits.
- Newly loaded chunk bookkeeping processes in small per-tick batches, while queued altar and village candidates no longer wait up to ten seconds before construction.
- Existing generated chunks remain unchanged; the native terrain rules apply to newly explored End Land chunks.
This mod has no additional files

