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Ten Day Ultimatum

Inside, there are countless skills from novels waiting for you to explore.
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Ten Days End: Echoes 0.1.38

File nametendaysend_echoes-0.1.38.jar
Uploaded
Aug 13, 2026
Downloads
7
Size
454.5 KB
Mod Loaders
Forge
File ID
8639326
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ten-day-ultimatum-1649264:8639326")

Learn more about Curse Maven

What's new

Added

  • Added a persistent six-second Heavenly Beast summoning ritual. The consumed Terminus Core now creates an invulnerable, AI-locked awakening entity so saving and reloading cannot lose the ritual.
  • The ritual progresses through contracting crimson particle rings, rising soul-fire and reverse-portal columns, three escalating sound stages, four rotating visual-only lightning strikes, gradual boss materialization, and a final flash/explosion burst before combat begins.
  • Nearby players receive the awakening message only after the finale. A boss in the ritual phase counts as the altar's active boss, preventing duplicate Core consumption and summons.

Changed

  • Standardized every non-block inventory item to Minecraft's 2D generated-item presentation. Blood, Refined Blood, Concentrated Refined Blood, both Blood Enhancers, Terminus Core Fragments, and Terminus Cores no longer use custom cuboid models.
  • Reshaped the five previously tile-filling blood/core textures into transparent 2D silhouettes: blood drop, refined crystal, concentrated blood core, broken core shard, and complete core orb.
  • Existing 2D items remain unchanged, including Echo Eyes, Pebbles, injectors, the End Land Scalpel, Eye Bag, Starter Guide, and all zodiac-mask inventory icons. Worn masks retain their dedicated 3D armor renderer, while block items continue to display their placed block models.

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