Ten Days End: Echoes 0.1.38
Curse Maven Snippet
What's new
Added
- Added a persistent six-second Heavenly Beast summoning ritual. The consumed Terminus Core now creates an invulnerable, AI-locked awakening entity so saving and reloading cannot lose the ritual.
- The ritual progresses through contracting crimson particle rings, rising soul-fire and reverse-portal columns, three escalating sound stages, four rotating visual-only lightning strikes, gradual boss materialization, and a final flash/explosion burst before combat begins.
- Nearby players receive the awakening message only after the finale. A boss in the ritual phase counts as the altar's active boss, preventing duplicate Core consumption and summons.
Changed
- Standardized every non-block inventory item to Minecraft's 2D generated-item presentation. Blood, Refined Blood, Concentrated Refined Blood, both Blood Enhancers, Terminus Core Fragments, and Terminus Cores no longer use custom cuboid models.
- Reshaped the five previously tile-filling blood/core textures into transparent 2D silhouettes: blood drop, refined crystal, concentrated blood core, broken core shard, and complete core orb.
- Existing 2D items remain unchanged, including Echo Eyes, Pebbles, injectors, the End Land Scalpel, Eye Bag, Starter Guide, and all zodiac-mask inventory icons. Worn masks retain their dedicated 3D armor renderer, while block items continue to display their placed block models.
This mod has no additional files

