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Tempo Not Time

Tempo Not Time is an addon for Iron's Spells 'n Spellbooks that reworks how you spend mana and recover between casts.
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temponottime-1.3.2.jar

File nametemponottime-1.3.2.jar
Uploader
CappleAppleCappleApple
Uploaded
Sep 19, 2026
Downloads
28
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8916864
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tempo-not-time-1657133:8916864"

Learn more about Curse Maven

What's new

1.3–1.3.2 - 2026-09-17 to 2026-09-18

Added

  • Added SPELL_COOLDOWNS mode, where Max Mana determines spell Charge Capacity and Mana Regeneration accelerates recharge. This mode removes mana spending, the mana bar, shared reserve limits, and cooldown-load penalties.
  • Mana potions and other Instant Mana effects now advance active spell cooldowns in SPELL_COOLDOWNS, with excess recovery carrying into subsequent spent charges.
  • Added default-on casting_reserve.prorated_mana_regen, returning shared reserve every 10 ticks based on each charge's cooldown progress.
  • Added a default-on delay between repeat casts of the same spell: 0.5 seconds plus 10% of actual cast time, clamped to configurable 0.1–10 second bounds.
  • Added signed recharge_normalization.flat_modifer for adjusting base cooldowns before modifiers and normalization.
  • Added configurable cast-time normalization with flat adjustment, curve center, short/long strengths, and spread. Custom cast-time and zero-duration spells can be opted in separately.
  • Added cooldown_load.shared_cooldown_load, defaulting to false, allowing cooldown load to apply separately to each spell's spent charges.
  • Server TOML changes now refresh mechanics and connected clients live, including casting-mode changes and enabling/disabling Tempo, without requiring a command or restart.

Changed

  • In SPELL_COOLDOWNS, Max Mana is displayed as Charge Capacity and Mana Cost as Charge Cost.
  • Spells exceeding the player's Charge Capacity receive a cooldown penalty based on the missing fraction of their cost, up to +100% at zero capacity.
  • Cooldown previews now account for Charge Capacity shortfall penalties and all new timing settings.
  • Cooldown load now functions in both casting modes. Per-spell load always counts charges, while count_per_charge affects shared load only.
  • Spell tooltips and inscription-table previews now reflect normalized cooldown and cast-time behavior.
  • Updated the license to CC BY-NC-SA 4.0 with the Modpack/Server Exception, with the license notice included in the mod JAR.

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