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A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now.

Description

A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now.

Current Features (Version 1.4.7)

Please update to Version 1.4.3+! All previous versions have a bug, that stops many features from working correctly!

NOW WITH SHIELDS!

Now with pullrequests by XMxmx111! Thank you <3

All Villagers

  • Villagers can eat any modded foods (hunger and happiness are calculated automatically)
  • Villagers will see more entities as enemies (mirroring the vanilla golems)
    • This can be adjusted with the "Ignore Monster" Config Option
    • With the "Hardcore mode" Option, villagers can also see every monster as enemies (useful for mods)

Farmers

  • Farmers can now harvest and replant any modded seeds
  • Farmers can now properly harvest, pickup and replant Beetroot and sugarcane

Miners

  • Miners can mine modded Ores
  • Miners can gather Stones they dig (can be turned off ingame) and place them in storage
  • Miners can craft stone-variant tools

Guards

  • Guards can wear modded Armor & Weapons
    • This replaces the original Tektopia armor. The captainswings are displayed separately onto any helmet (in diamond color because it's nice)
    • Armors with custom models don't work properly (looking at you Epic Knights)!
  • You can equip Guards by right-clicking them with armor or swords/weapons
    • They will not change that equipment unless you tell them to
    • Guards can also be equipped with shields (50% block chance, 75% against projectiles)

Druids

  • Regrow Modded Ores

Smiths

  • Create modded ingots

Merchants:

  • Merchants will buy and sell from a chest that is placed directly under the merchantstall marker (see image below)
  • Merchants no longer despawn if they were already in the village when you reload the world 

__A merchant is interacting with a chest below a merchant stall signundefined

Mod Compatibility Patchesundefined

  • Pams Harvestcraft Gardens no longer block movement
  • Epic Knights surcoats are rendered properly if present (epic knights 6.x)
  • Fossils and Archaeology should no longer crash (v.1.4.1). Miners will not pick up the drops from fossil ore

Incompatibilitiesundefined

  • Not compatible with "Tektopia Harvestraft Compat" because Tektopia Addons includes a more general implementation of the same feature (compatible with all modded food not only harvestcraft).

Planned Features__

If the feature is marked with "?" i'm not sure if it's possible and how.

Turns out crafting modded recipes gets crazy really fast, I will have to figure out a smart way to do it. I like the way you can "teach recipes" in Mine Colonies. maybe that's an option. I will have to look into it though.

 

Fixes & Modded Features

  • Lumberjack
    • Cut Modded Trees
    • ? Compatibility with Dynamic Trees
  • Smiths
    • ? Craft modded objects
  • Chefs
    • ? will cook modded Food
  • Rancher
    • will use modded crops for feeding if possible
  • Merchants
    • ? will buy modded stuff (Is this even good)

Addons

  • Archers for ranged defense
  • ? Druids could do cooler things