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Tek N Astra (Beneath the Veil)

This mod aims to add way more content and completely overhaul the post-Ender Dragon part of the game.
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Tek N Astra V8.jar

File nameTek N Astra V8.jar
Uploader
TonyTekTonyTek
Uploaded
Oct 24, 2026
Downloads
28
Size
399.1 MB
Mod Loaders
Forge
File ID
9314830
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:teknastra-1029971:9314830")

Learn more about Curse Maven

What's new

# Tek N Astra V8 (Beneath the Veil)

## Mining Update Part 2
- New Music
- New Biomes
- New Generation
- New Gemstones
- Gemstone Sockets
- Aurium Armor Rework
- Aurium Drill Rework
- 2 New Armors
- New Statistics
- New World Event
- **Wilted Eminence**

## Celestial Events
- Planets
- Constellations (Disabled by default)
- The Accursed's skybox
- *Him*

## Tek N Astra X Sinister Minds
- Added Red-Handed
- Added Minds
- Added Feel That Dread
- Added RUNAWAY

## Music System
- Now properly loops
- Fades out once you're too far away from a boss
- Fades in once you approach a boss
- Is now affected by the Jukebox/Noteblock slider
- Dimension music is affected by the Music slider

## Difficulty System
- Mobs are buffed once Dusk (Second Encounter) is defeated

## Slayers
- Ender Slayer
- - Voidborn Seraph
- - New Weapons
- - New Materials

## Fishing
- New minigame
- 14 new fish
- Fish rarities

## Reworks
- Quantum Shield and Antimatter Turret
- - Can now be retracted at it's original cooldown, not retracted puts it on half the original cooldown.

- PC Bauble Set
- - Maximum statistical increase 50% > 35%
- - The 50% increase can be regained if the Styx-001 is equipped.

- Angelic Tracers
- Now have upgrades: Exotic and Astral, upgrades increases the stats so they can be used throughout the game.

- Exotic Armor
- New Passive
- Refreshed design

- Cataclysmic Claymore
- Made obtainable
- Deals *Infinite* damage instead of a flat 4096

- Quantum Core Katana
- New abilities and passives

- Antimatter and Singularity Cataclysm Railgun
- Base damage reduced 225 > 50 and 450 > 100 respectively
- Now have 3 ammo, and can we reloaded with Void Energy Cells
- Cooldowns reduced by 50%

- Real Knife
- Worn Dagger tier-shifted to Pre-Cloaked One
- Rage timer increases by 2.5 seconds each kill
- New visuals

- Astral Aegis Armor
- New Passive

## Balancing
- Sovereign Spear damage 256 > 208
- Spear of the Event Horizon damage 176 > 136
- Breaking the Lucidity critical hit damage increase 50% > 37.5%
- Neutron Katana damage 128 > 152
- Teknologium Greatblade damage 192 > 256
- Teknologium Halberd damage 208 > 288
- Electrasteel Sword damage 48 > 64
- Electrasteel Greatblade damage 72 > 104
- Adamantine Greatblade damage 48 > 72
- Aurora Claymore damage 56 > 96
- Ancient Abyss Anchor damage 256 > 376
- Eviscerate max stack 3200% > 2400%
- Vectoring Tides Magic Damage and Movement Speed 20% > 15%
- Ghostblossom Corruption Max Health reduction 2 > 1 per-level
- Majority of pickaxes no longer instantly mine blocks
- ~~Reality Ripper Dagger~~ Kindlebane Dagger damage increased 64 > 152
- Aurora Karambit damage 16 > 32
- Quantum Core Katana damage reduced 892 > 512
- Quantum Slash damage 1695 > 1760
- Cursed Slash piercing count 3 > ∞
- Astral Casting Focus now grants +10% Movement Speed
- Astral Casting Focus Damage Reduction 10% > 5%
- Warden Helmet damge increase per Movement Speed loss 0.5 > 0.25

## Bug Fixes
- Fixed rendering bugs with the Calamity Rift
- Fixed rendering bugs with the illusionary skin for Sovereign Crown
- Fixed Antimatter Turret hitting players
- Fixed Ferocity not properly applying the secondary hit
- Fixed majority of bugs related to the Quantum Grappler
- Fixed Warden Helmet's passive not properly being removed if the inventory was cleared
- Fixed Gravity Well accepting any form of damage and not just Magic Damage
- Fixed Toxic Waste Gauntlet being able to deal +20% damage to poisoned enemies and not 10%
- Fixed Rendering conflicts with Electroblob's Wizardry
- Fixed Quantum Entangler being able to pick up slimes even if one is already in it
- Fixed Cloaked One being able to be hit during cutscenes
- Fixed Dusk (Finale) Second Phase being able to die before desperation phase
- Fixed even more items not being able to be enchanted
- Fixed illusionary skin for Sovereign Crown's censor leaving a trail
- Fixed BuyWare.exe's second shop still be opened while the normal one is open
- Fixed dice stacking nerf not working
- Fixed the zoom on scoping in being disabled when FOV changes is disabled

## Miscellaneous Changes
- Updated textures for a lot of items
- New rarity system if you don't want to use special names, can be enabled in configs
- Double spaced all description with multiple abilities
- Absolute Zero removed
- Atom of the Void redesigned and renamed, new name: 'Void Energy'
- Reality Ripper Dagger redesigned and renamed, new name: 'Kindlebane Dagger'
- Eternal Growth redesigned and renamed, new name: 'Void Disintegrator' 
- Integrity redesigned and renamed, new name: 'The Exception'
- illusionary skin visual updates
- Nightmare Sword redesign
- Removed the 'Special' tag from a few items
- Rod of Discord removed
- New visuals for BuyWare.exe and BuyWare.exe Infected Device
- TNT Charm is now a Trinket and not a Charm bauble
- New visuals for Angelic Tracers
- Certain foods now apply 'Nourishment'
- New interaction if err.nullTexture's are given a specific name
- Removed Infernal Armor
- Updated The Exception entity indicator visuals
- Removed Ravager
- Source now no longer applies when bosses are alive

## Weapons
- Juju Shortbow
- Noiseform
- Diamond Reinforced Bow
- Scarlet Reinforced Bow
- Honey Dipper
- Icicle Tome
- Heartrending Staff

## Tools
- Obsidian Breaker
- Diamond Fishing Rod
- Scarlet Fishing Rod
- Ender Slayer's Brew
- Pacifying Elixir
- Crystal Nucleus

## Armors
- Conqueror Armor
- Spartan Combat Armor
- Mineral Armor
- Glossy Mineral Armor

## Baubles
- Withering Gauntlet
- Necrotic Gauntlet
- Duskweave Cloak
- Styx-001
- Soulflow Battery
- Soulflow Supercell
- Illusion Repellent
- Dice of Oblivion
- Aurium Pendant
- Ferocious Cestus

## Enchantments
- Autosmelt
- Swift Sneak
- Charm
- Vicious

## Skins
- Skin Scrubber: Removes skins from armor
-# - spong
- Styx Skin: Astral Aegis Helmet
- Hallowed Skin: Gilded Reaper
- Singularity Skin: Tempestuous Regalia Armor
- Sentinel Skin: Warden Helmet and Conqueror Armor
- Royal Skin: Conqueror Armor
- Golden Skin: Warden Helmet, Necrotic Visage, Sovereign Crown, Conqueror Armor, Tempestuous Regalia Armor, Gilded Reaper Armor

## Bosses
- Cloaked One
- - New visuals
- - New music
- - New cutscene
- - New second phase voice lines

- Dusk
- - Updated Parry logic
- - Updated design
- - Can now strafe
- - Can now throw potions
- - New music for: Dusk (Second Encounter) and (Finale) Second Phase
- - New Bossbar for Dusk (Finale) Second Phase
- - Dusk (Finale) Second Phase now despawns upon killing a player
- - Dusk (Finale) Second Phase now sends messages the player upon killing them
- - Cursed Dusk Emblem is no longer consumed on use, and it depowered. It can be repowered with a new crafting recipe.
- - Dusk's Wrath ability effects: Weakness removed, Mining Fatigue 5 > 1, and Slowness 5 > 1
- - New interactions during phase transitions
- - Dusk (Second Encounter) blaze attack changed
- - New theme once defeated
 
- World Eater
- - New Bossbar 
- - Updated Starfall visuals
- - Starfall is now randomized instead of having a set orientation

- Galaxy Eater
- - New Bossbar
- - Updated Starfall visuals
- - Starfall is now randomized instead of having a set orientation
- - Additional stars now fall randomly
- - Meteors now have a set radius and don't cause explosions

## Commands
- You can select a player when using /permabuffs, not selecting a player applies it to yourself

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