techguns-0.2.0-beta.jar
Curse Maven Snippet
What's new
0.2.0-beta
First beta: all features of the original mod have been tested in game.
⚡ Performance
- Gun, armor and machine models are now pre-transformed once instead of transforming each of the ~100 parts of a gun every frame. Same picture, verified vertex by vertex against the old rendering.
- Inventory and JEI full of guns: icon rendering is 1.5 to 4.8 times faster.
- Guns held by players and NPCs, worn armor and machine models are cheaper too.
- Particles are drawn in one batch per effect type, and particles outside the view are skipped.
- The first person FOV correction that keeps effects on the muzzle costs much less.
🎨 Shader compatibility
- Projectiles, beams (laser, tesla, NDR), muzzle flashes and particles are no longer invisible with shader packs (tested with Oculus + Embeddium; OptiFine not tested).
- Known issue: with the Bliss shader pack, effects look pixelated.
⚙️ New option
EffectsQualityintechguns-client.toml(0.0 to 1.0, default 1.0): amount of particles spawned by weapons and explosions.
🔧 Changes
- Effects now fade with distance fog, like vanilla effects.
This mod has no additional files

