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Techguns [Unofficial Port]

Complete port of the famous techguns for the forge version 1.20.1. Permission granted by the original author.
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techguns-0.2.0-beta.jar

File nametechguns-0.2.0-beta.jar
Uploader
NumekNumek
Uploaded
Oct 22, 2026
Downloads
22
Size
26.8 MB
Mod Loaders
Forge
File ID
9292958
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:techguns-unofficial-port-1757529:9292958")

Learn more about Curse Maven

What's new

0.2.0-beta

First beta: all features of the original mod have been tested in game.

⚡ Performance

  • Gun, armor and machine models are now pre-transformed once instead of transforming each of the ~100 parts of a gun every frame. Same picture, verified vertex by vertex against the old rendering.
    • Inventory and JEI full of guns: icon rendering is 1.5 to 4.8 times faster.
    • Guns held by players and NPCs, worn armor and machine models are cheaper too.
  • Particles are drawn in one batch per effect type, and particles outside the view are skipped.
  • The first person FOV correction that keeps effects on the muzzle costs much less.

🎨 Shader compatibility

  • Projectiles, beams (laser, tesla, NDR), muzzle flashes and particles are no longer invisible with shader packs (tested with Oculus + Embeddium; OptiFine not tested).
  • Known issue: with the Bliss shader pack, effects look pixelated.

⚙️ New option

  • EffectsQuality in techguns-client.toml (0.0 to 1.0, default 1.0): amount of particles spawned by weapons and explosions.

🔧 Changes

  • Effects now fade with distance fog, like vanilla effects.

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