Techguns-CE

A continuation of one of the most popular gun and tech mods, Techguns. It also adds armors, dungeons and many more things.

File Details

Techguns 1.12.2-2.1.0.0

  • R
  • Dec 31, 2025
  • 27.39 MB
  • 153
  • 1.12.2
  • Forge

File Name

techguns-1.12.2-2.1.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:techguns-ce-1417575:7401563")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Changed the progression slightly: Steam Armor is more expensive to craft and maintain, making other armors a viable option; Cyberdemons don't drop Cybernetic parts anymore - they drop only Cyberdemon Flesh, becoming a gateway for Fabricator; for Reaction Chamber you need a blueprint which you can find in Nether Fortress!
  • Fixed the old Upgrade Stack dupe via Metal Press
  • Fixed various CT issues; for example, you can set multiple items in Metal Press instead of singular ones (for example, 2 copper plates and 5 steel ones to craft a soul sand block!); also now you can properly set .nbt-tagged items as output in the Fabricator (for example, you can make MK2 armor craft there, already charged)
  • Reworked most of GUI's, including: Ammo Press, Metal Press, Chemical Laboratory, Grinder, Fabricator and Reaction Chamber; reworked the ammo HUD (which is changeable in the configs!)
  • Simplified the Reaction Chamber - now it doesn't need strict amount restrictions for fluid to work properly!
  • Added 2 new dungeons: Depot and Big Factory House
  • Buffed Ore Clusters: now they consume only 80% of their previous energy multiplier and give 2x of previous ore multiplier!
  • Most mobs became smarter and/or harder, especially living ones; they can open doors by themselves, they stopped friendly-firing themselves, they can hear and they stopped falling so much in mob farms willingly!