Tame Every Mob 1.4.2 - NeoForge 1.21.1
Curse Maven Snippet
What's new
Tame Every Mob 1.4.2
Added
- Added the Patrol & Defence Station with Glowstone fuel, pet deployment, customizable patrol routes, and private route previews.
- Added the Breeding Upgrade for taming offspring.
- Added a Server Config menu for admins to manage tameable mobs, with search and category filters:
/tameeverymob config.
Changed
- Rebalanced normal-mob upgrade tasks for fairer progression.
- Taming chances now scale with game difficulty.
- Supported swords and armor now convert into Pet Upgrades when taming.
- Improved Stay behavior.
- Improved the Pocket selection HUD and pet previews.
- Renamed
/tameeverymob upgradeto/tameeverymob levelup, with owned mob-type and quantity selection. - Removed the standalone rename command. Renaming remains available through the pet menu.
Fixed
- Fixed Creeper recovery and related task progress after restarts.
- Fixed unloaded pets disappearing from the pet list and improved aquatic Recall safety.
- Fixed Slime ownership and duplicated upgrades after splitting.
- Fixed LifeStone and Best Body recovery, including inventory and upgrade preservation.
- Fixed pet regeneration when the owner is offline.
- Sun Shield now prevents sunlight ignition without extinguishing unrelated fire.
- Wild Iron Golems no longer attack tamed monsters without provocation.
- Fixed premature Last Stand activation and Fire Attack triggering on blocked hits.
- Various bug fixes and improvements.
This mod has no additional files

