Talking Colonists (Minecolonies Addon)

This mod uses the Gemini Flash 3 Live API to enable talking to the citizens. They talk about their happiness, job, whatever you like!

File Details

MineColonies Talking Citizens 1.7.0-beta.5 Neoforge 1.21.1

  • B
  • Jun 9, 2026
  • 494.55 KB
  • 37
  • 1.21.1
  • NeoForge

File Name

mc_talking-1.7.0-beta.5-neoforge+1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:talking-colonists-minecolonies-addon-1269918:8220800"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven


1.7.0-beta.5 - 2026-06-09

Fixes

  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind

Other

  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • use game ticks instead of wall-clock time for colony events - (fd2c6c5) - Hendrik Lind
  • 1.7.0-beta.5 - (47039e0) - Hendrik Lind

Contributors

  • Hendrik Lind