File Details
taiga-1.2
- B
- Dec 6, 2016
- 551.76 KB
- 2.9K
- 1.10.2
File Name
taiga-1.10.2-1.2.jar
Supported Versions
- 1.10.2
== 1.2 BETA ==
I'm pleased to present you the next major version of TAIGA. This beta release targets very curious modpack maintainers/players how want to test the changes coming to taiga.
Since this version changes almost everything there is about ores and blocks available there will be a lot of missing blocks/items if you use a world with version 1.1.X installed. I strongly recommend either starting a new world with this version or if you want to keep an existing world use simple retrogen to generate the missing worldgen (you still gonna have missing blocks and items, retrogen just fixes not having the new ones!). (retrogen class would be "com.sosnitzka.taiga.world.WorldGen")
And of course since this is still a beta release bugs may be included.
If you find something please be so kind and report it on github.
Commit details:
* Lot of trait changes and better balancing
* Traits reworked a bit, new traits added.
* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.
* Few fixes in traits and new trait "catcher"
* Small fix, needs workaround
* fixed some catch issues
* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.
* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids
* Some minor changes in Traits, Registry and Utils.
* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.
* Beginning of new material integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.
* Some Small changes in names, registry and recipes
* Some weird stuff I don't remember :D
* fixed some things I missed while merging
* Rollback to something
* More Stuff
* fixed some merging stuff
* Fixed some misspelled names. Actually working with lots of restrictions.
* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.
* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...
* Fixed integration of materials without tools.
* changed IMC to direct lib calls
* removed more IMC, removed redundant code
* some reformatting
* Alloy integration reworked, needs to be balanced.
* updated deps, renamed some func's, added duplicate material check
* some more renaming
* some reformatting, fixed wrong import, fixed string cmp's
* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.
* some reformatting
* Removed old json files. Placeholder needed.
* Fixed block json, items not working yet.
* Fixed my own derp (missing json files)
* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP
* Changed some generator stuff, not working properly right now!
* rewrote offset generation, added some debug command, fixed some stuff
* fixed on-surface-generation, made dependencies more flexible
* reverted gen-weight back to its normal value
* Meteor generator implemented
* fixed generating on ground
* optimized a thing
* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.
* Some changes in generation of ores, not ready yet.
* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.
* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.
* some cleanup in Generator class, added meteor world save handler
* Added Textures. Added blockstates and item models. Fixed fluid rendering.
* renamed world save data file to be little more specific, removed a unused method
* some preps for the upcoming release
* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.
* Final changes... ready for beta testing
* Added missing alloys.
* Corrected balancing of ore generation. Still WIP
* removed some last debug out
* one last reformat