[TaCZ] Weapon Research & Blueprints

Adds lootable blueprints, weapon research, and a configurable Tech Tree for unlocking recipes from Timeless and Classics Zero (TaCZ).
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taczweaponblueprints-1.1.jar

File nametaczweaponblueprints-1.1.jar
Uploader
GamerGaming_GamerGaming_
Uploaded
Sep 1, 2026
Downloads
60
Size
5.1 MB
Mod Loaders
Forge
File ID
8786046
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-weapon-research-blueprints-1167017:8786046")

Learn more about Curse Maven

What's new

[TaCZ] Weapon Research & Blueprints 1.1

Version 1.1 turns blueprint collection into a complete research progression system. It adds the Blueprint Journal, Research Bench Tech Tree, shortest-path research, configurable RP progression, and a much more capable Blueprint Analyzer while preserving existing worlds and learned recipes.

Highlights

  • Visual Tech Tree — Browse every available weapon in one searchable, pannable, zoomable Research Bench view. The automatic tree organizes TaCZ guns and compatible content-pack weapons by strength, handling, range, and play style.

  • Shortest-path research — Select a higher locked weapon to preview and unlock the shortest complete route to it. Shared prerequisites are charged once, and already learned support nodes remain free.

  • Flexible research economy — Servers can require Research Points (RP), inventory items, or both. Configurable awards can connect exploration, combat, blueprint learning, recycling, and Research Data to progression.

  • Blueprint Journal — Track discoveries, learned recipes, completion, active server rules, and the available ways to earn RP.

  • Expanded Blueprint Analyzer — Reverse engineer supported TaCZ equipment, recycle learned duplicate blueprints, redeem Research Data, and recover value from verified found weapons.

  • Adaptive automatic trees — Tree width, layers, branch tapering, and spacing respond to the loaded weapon catalog. Weapon scoring now handles launchers, machine guns, shotguns, burst modes, heat, falloff, armor bypass, and other TaCZ behavior more accurately.

  • Modpack control — Pack authors can use a complete automatic weapon tree or an authored-only tree containing exactly the weapons they choose. Ammo and attachment research remains disabled by default but can be enabled with datapacks.

  • Operator tools — New /gg progression and /gg research commands help inspect players, manage RP, reset selected progression state, review rules, preview server presets, and export authoring data.

Fixes

  • Fixed disconnected weapons, very long prerequisite jumps, and routes that did not lead back to a valid Tech Tree root.
  • Fixed strong launchers and machine guns appearing before much weaker weapons in automatic trees.
  • Fixed large trees becoming too narrow, too tall, top-heavy, offset, or visually merged into one branch.
  • Fixed out-of-order blueprint learning allowing later research to skip required earlier unlocks.
  • Fixed stale research previews consuming resources or committing a different route than the player approved.
  • Fixed progression resets leaving broken Research Bench selections active.
  • Fixed configured duplicate recycling for blueprints recovered from verified found weapons.
  • Repeated complex research requests now return a clear retry message instead of slowing other server activity.

Updating

  • No world migration is required. Existing learned blueprints, discoveries, Research Points, worlds, loot settings, and supported datapacks remain valid.
  • The legacy /gg clearRecipes command has been removed. Use /gg progression reset <targets> learned instead.
  • Matching [TaCZ] Weapon Research & Blueprints 1.1 clients and servers are required.

Requirements

  • Minecraft 1.20.1
  • Forge 47.x; validated with Forge 47.3.0
  • Timeless and Classics Zero 1.1.8-hotfix (1.1.8 up to, but not including, 1.2)
  • Fzzy Config 0.5.9
  • Kotlin for Forge 4.11.x

JEI 15.x and EMI 1.1.x remain optional client-side integrations.

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