taczweaponblueprints-1.1.jar
Curse Maven Snippet
What's new
[TaCZ] Weapon Research & Blueprints 1.1
Version 1.1 turns blueprint collection into a complete research progression system. It adds the Blueprint Journal, Research Bench Tech Tree, shortest-path research, configurable RP progression, and a much more capable Blueprint Analyzer while preserving existing worlds and learned recipes.
Highlights
- Visual Tech Tree — Browse every available weapon in one searchable,
pannable, zoomable Research Bench view. The automatic tree organizes TaCZ
guns and compatible content-pack weapons by strength, handling, range, and
play style.
- Shortest-path research — Select a higher locked weapon to preview and
unlock the shortest complete route to it. Shared prerequisites are charged
once, and already learned support nodes remain free.
- Flexible research economy — Servers can require Research Points (RP),
inventory items, or both. Configurable awards can connect exploration,
combat, blueprint learning, recycling, and Research Data to progression.
- Blueprint Journal — Track discoveries, learned recipes, completion,
active server rules, and the available ways to earn RP.
- Expanded Blueprint Analyzer — Reverse engineer supported TaCZ equipment,
recycle learned duplicate blueprints, redeem Research Data, and recover value
from verified found weapons.
- Adaptive automatic trees — Tree width, layers, branch tapering, and
spacing respond to the loaded weapon catalog. Weapon scoring now handles
launchers, machine guns, shotguns, burst modes, heat, falloff, armor bypass,
and other TaCZ behavior more accurately.
- Modpack control — Pack authors can use a complete automatic weapon tree
or an authored-only tree containing exactly the weapons they choose. Ammo
and attachment research remains disabled by default but can be enabled with
datapacks.
- Operator tools — New
/gg progressionand/gg researchcommands help inspect players, manage RP, reset selected progression state, review rules, preview server presets, and export authoring data.
Fixes
- Fixed disconnected weapons, very long prerequisite jumps, and routes that did not lead back to a valid Tech Tree root.
- Fixed strong launchers and machine guns appearing before much weaker weapons in automatic trees.
- Fixed large trees becoming too narrow, too tall, top-heavy, offset, or visually merged into one branch.
- Fixed out-of-order blueprint learning allowing later research to skip required earlier unlocks.
- Fixed stale research previews consuming resources or committing a different route than the player approved.
- Fixed progression resets leaving broken Research Bench selections active.
- Fixed configured duplicate recycling for blueprints recovered from verified found weapons.
- Repeated complex research requests now return a clear retry message instead of slowing other server activity.
Updating
- No world migration is required. Existing learned blueprints, discoveries, Research Points, worlds, loot settings, and supported datapacks remain valid.
- The legacy
/gg clearRecipescommand has been removed. Use/gg progression reset <targets> learnedinstead. - Matching [TaCZ] Weapon Research & Blueprints 1.1 clients and servers are required.
Requirements
- Minecraft 1.20.1
- Forge 47.x; validated with Forge 47.3.0
- Timeless and Classics Zero 1.1.8-hotfix (
1.1.8up to, but not including,1.2) - Fzzy Config 0.5.9
- Kotlin for Forge 4.11.x
JEI 15.x and EMI 1.1.x remain optional client-side integrations.
This mod has no additional files