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[TaCZ] Weapon Research & Blueprints

Adds lootable blueprints, weapon research, and a configurable Tech Tree for unlocking recipes from Timeless and Classics Zero (TaCZ).

[TaCZ] Weapon Research & Blueprints

Build your arsenal through exploration, blueprints, and research. This add-on turns Timeless and Classics Zero (TaCZ) into a configurable progression system: find weapon blueprints, collect Scrap, analyze recovered guns, and work through a Tech Tree toward the weapons you want.

Learning a blueprint permanently unlocks its matching recipe for your player. Knowledge stays with you through death, dimension changes, logout, and server restarts. Crafting can also require a Workbench level or other server-defined progression requirements.

TLDR: I have this setup how I wanted for my own modpack by default but everything is configurable so you can easily change it however you want.

Explore, Research, and Craft

  • Find blueprints while exploring. Configurable loot rewards you with blueprints, Scrap, and Research Data. Learn recipes from blueprints or recycle supported duplicates at a Blueprint Analyzer.
  • Collect physical Scrap. Earn it through exploration and player kills, carry it to pay research costs, or trade it with other players. Scrap follows normal inventory death drops. Servers can choose banked Research Points (RP).
  • Plan your next weapon. Browse a searchable Tech Tree with weapon artwork, branches, pan, zoom, keyboard navigation, and an interactive minimap. Track a target and its requirements, or filter to research you can afford.
  • See the full cost. Select a blueprint to compare the resources you have with those needed for its prerequisite path. Review and buy a whole path together; a failed purchase does not consume a partial payment.
  • Build better stations. Three Research Bench tiers support research, and three crafting Workbench levels open TaCZ's native crafting screen. Each station tier has its own recipe and model. Servers configure research and crafting requirements separately.
  • Keep a Blueprint Journal. Review discoveries, learned recipes, recent unlocks, and completion. Getting Started guidance explains progression and the server's available ways to earn research currency.

Servers can use a single Research Bench or enable Portable Research through the Journal / Research key. Costs and other progression requirements still apply. Toggle branch labels or use the details panel to focus the tree on a blueprint or branch. The panel adapts to smaller screens while keeping purchase controls available.

Analyze Weapons and Research Data

Bring supported equipment to a Blueprint Analyzer to recover research rewards. The Basic, Advanced, and Experimental Analyzers compare weapon and station tiers to determine blueprint or fragment rewards. Higher-tier weapon attempts can produce nothing; same-tier and lower-tier attempts produce a blueprint or fragments. The screen shows outcomes, costs, and saved progress. Single Analyzer mode lets the basic station handle all weapon tiers under each weapon's same-tier rules.

Research Data supplies another route to blueprints. By default, Research Notes target Tier 1 weapons, Research Reports target Tiers 1–2, and Research Dossiers target Tiers 1–3. Higher Analyzer tiers improve Data outcomes. Archive matching analysis fragments to reconstruct a blueprint; already learned targets can still produce duplicate rewards.

Ordinary fragments found through loot have separate progress and settings. Completed sets can discount research, reconstruct a blueprint, or return currency for a learned weapon. Servers also control weapon recovery and recycling. Successful processing returns loaded ammo, with overflow dropped at your feet.

Establish Village Traders

Place a Gunsmith Station or Ballistics Desk near an unemployed adult villager. The Gunsmith sells selected guns, matching ammo, and attachments. With supported TaCZ Magazines content, a gun that needs a magazine also has a matching empty basic-magazine offer at the same level.

The Ballistics Researcher sells Research Data and targeted analysis fragments. Later fragment bundles continue the villager's study targets. Bring those supplies to the Blueprint Analyzer. Buying a gun or research item does not learn a recipe automatically; protected reconstructed blueprints respect prerequisites and cannot be recycled for currency under the default rules.

Both professions use the familiar trading screen and five villager levels. Products stay selected through restocking; stock is shared between players. They accept physical research currency, or Emeralds in banked RP mode. Pack authors can change stock and currency or disable material purchases. More villagers multiply renewable supply. Craftable job sites work in existing worlds.

Design and Configure Progression

Research Designer lets you build custom Tech Trees in game. Copy the server's tree or start an empty project, add weapons, connect paths, and edit costs and prerequisites. Test with simulated progress, export an installable datapack, or share an editable project. Open it from the title or pause menu, /researchdesigner, or an assigned Controls key. Capturing server data requires operator permission level 2; local editing does not.

Configure loot, starting blueprints, discovery visibility, progression exemptions, and separate research and crafting tiers. Datapacks can change tree branches, requirements, Analyzer rewards, fragments, Data pools, and villager trades. Progression Gates support advancements, Bench tiers, and custom milestones. The automatic tree adapts to compatible TaCZ catalogs; pack authors can instead select exact weapons and optionally enable ammo or attachment research. See the operations guide.

With TaCZ Magazines 0.2.0-Beta, craft empty magazines at the three Workbench levels or TaCZ's ammo Workbench. Servers can require learned compatible weapons and minimum Workbench levels. Eject inserted magazines before analyzing a gun.

Getting Started

  1. Install matching mod versions on the client and server, with required dependencies.
  2. Explore for blueprints, Scrap, and Data; use blueprints to learn recipes.
  3. Open the Journal, then craft a Research Bench and the appropriate crafting Workbench.
  4. Build an Analyzer to process equipment and Data or archive fragments. Leave two adjacent blocks of space; either half opens it.
  5. Establish village traders for equipment and research supplies.

Requirements

Requires Minecraft 1.20.1, Forge 47.x, TaCZ 1.1.8 or later in the 1.1 series, Fzzy Config 0.7.6 or later in the 0.7 series with Kotlin for Forge, and Java 17. Built with Forge 47.3.0; development uses TaCZ 1.1.8-hotfix. JEI 15.x and EMI 1.1.x are optional; follow their own compatibility requirements when installing both.

Back up worlds before updating. Supported migration preserves learned recipes, discoveries, fragment archives, and saved RP. Changing currency modes does not turn RP into items automatically. Report issues with mod and dependency versions, installed content packs, and the relevant latest.log.

The [TaCZ] Weapon Research & Blueprints Team

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