TaCZ Tweaks

A collection of random tweaks and features to enhance my experience with TaCZ.

File Details

TaCZ Tweaks 2.8.0 for TaCZ 1.1.6

  • R
  • Aug 25, 2025
  • 1.55 MB
  • 333.0K
  • 1.20.1+1
  • Forge

File Name

tacz-tweaks-2.8.0-all.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-tweaks-1193263:6926312")
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General

  • Added playerHeadshot damage modifier config option
  • Added alwaysFirstPersonShootingSound config option which forces the gun shooting sounds to always use the first person variant
  • Added betterMonoConversion config option which improves the stereo to mono conversion, mainly to improve the experience when using the above two config options
  • Added reloadDiscardsMagazine config option which makes guns discard the rest of the magazine when reloading early
  • Added cancelInspection config option which allows you to cancel the gun inspection animation
  • Added debug config options which enables the debug logging for each data pack feat
  • In the config screen for the modifier config, replaced number sliders with number input fields for more precise control
  • Players can no longer unload guns if they have infinite ammo to prevent unnecessary ammo duplication

Data pack

Please refer to the wiki for the full documentation.

  • Added silenced and random_chance target types
  • Added melee interactions
  • Added airspace bullet sounds type
    • Only works if you have the sound physics mod installed
    • Triggers on each gun fire, and allows you to conditionally play sounds based on the surrounding environment, calculated by the sound physics mod
  • Added range field to the sound declaration to control the distance that the sound will be broadcasted to other players
    • Previously it was capped at relatively low value, making other players not be able to hear sounds from far away
  • Added duration field to the particle declaration to control the number of ticks which the particle will be emitted
  • The sound field in the distance sound declaration can now be null