TaCZ : Simple Enemy

[SEM] Simple Enemy Mod is an Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.

File Details

TaCZ:SimpleEnemy-1.20.1-0.1.5-beta.jar

  • B
  • Jun 20, 2026
  • 1.09 MB
  • 59.6K
  • 1.20.1
  • Forge

File Name

simpleenemymod-1.20.1-0.1.5-beta.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-simple-enemy-1471691:8289695")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog - Beta 0.1.5

Added / Fixed

  • New multiplayer event variable, along with detailed logging for every spawn event. Multiplayer debugging tests were conducted using a dedicated server and clients to ensure proper functionality.

  • Fixed an issue where vanilla entities would react to player gunfire due to a missing validation check in TACZ's bullet impact event.

  • Fixed NPCs not properly facing their targets while firing. Position and rotation variables are now correctly synchronized between server and client.

  • Fixed NPCs dead animation.

  • Fixed Multiple Bullet Impact sound packets

  • Fixed / Adjusted Ai Pathfinding per ticks

Added

  • New base pose for soldier models.

  • New walking animation.

  • Weapon stances: Low Ready and Fire.

  • New cap for the maximum bullet spread used by soldiers.

  • Added Forge / Cloth Config settings for Maximum Spread, allowing users to make soldiers even more accurate if desired.

  • New Config for PMCs prices and items

Adjusted

  • Increased AI detection range, AI processing range, and rendering limits through configuration settings. Soldiers can now engage targets at greater distances.

  • SpawnValues. Note: Please delete the file sem-common.toml

Refactor

  • Completely reworked the internal configuration structure into a more modular and scalable system.