File Details
[Tacz]tacz_morelevel-1.0.1.jar
- R
- May 16, 2026
- 1.37 MB
- 57
- 1.20.1
- Forge
File Name
[Tacz]tacz_morelevel-1.0.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
English block (copy-paste friendly for Modrinth / CurseForge / GitHub release notes):
This mod writes a Forge common config file at config/tacz_morelevel-common.toml (TOML). It is created after the mod loads successfully for the first time. You can tune gameplay without rebuilding the JAR.
equipmentDropChance (default 0.04, range 0.0–1.0): Per-slot chance that player-like soldier mobs drop equipped items on death—main hand (TaCZ gun), offhand, and each armor piece—using the same idea as vanilla Mob#setDropChance.
molotovFireDamage (default 5.0, range 0.0–1000.0): Fire damage applied each time a molotov fire block ticks its “standing in fire” damage on a living entity.
landmineExplosionPower (default 9.0, range 0.0–100.0): Explosion strength parameter passed to Level#explode when a normal landmine is triggered.
grenadeExplosionPower (default 8.0, range 0.0–100.0): Explosion strength for thrown grenades.
difficultyOfNpc (default 1.0, range 0.4–2.0): Global multiplier synced to AbstractPlayerLikeSoldierEntity.DIFFICULTY_OF_NPC. It scales soldier movement speed and follow range as defined in each mob’s createAttributes. Changing it requires a world reload / new spawns for already-built attribute suppliers to reflect your intent.
presentToDrop (default 1.0, range 0.0–10.0): Global multiplier synced to TaczCompatForgeEvents.PRESENT_TO_DROP. It scales death-time magazine-ammo percentage drops and upgrade voucher roll chances for humanoid soldiers.
If you ship a modpack, you may include a pre-made config/tacz_morelevel-common.toml next to your mods folder so players get your defaults. Existing installs keep their current TOML values unless you ask players to delete or merge keys after a breaking change.

