modernhud-1.0.2.jar
Curse Maven Snippet
What's new
- Ammo-type icon too large — added
ammoTypeIconScale(default:0.65). - Hide weapon widget + personal widget in Spectator mode — only these two overlays are hidden; the vanilla Minecraft HUD remains untouched.
- Fix TACZ HUD getting permanently stuck disabled when ModernHud is not rendering anything as a replacement (vehicle/spectator/not holding a gun) — added
restoreVanillaHudIfIdle(). - Configurable overheat display via
heatDisplayMode(default:NONE):NONE— completely disabled (default). To use TACZ's original heat bar, switchhudSourcetoTACZ_HUD/TACZ_P_HUD(cannot be separated because TACZ uses a shared flag for the icon/ammo/heat).BAR— a bar that drains right→left, with a shorter width (55% of the normal width).FLASH— weapon icon flashes yellow→red based on heat percentage; the pulse speeds up as heat increases, with a fixed rapid pulse when the weapon is locked.
- Team HUD: dead/spectating teammates now clearly show a "down" state — health/absorption bars are empty, and the entire row pulses with a red glow (
teamHudDownGlowColor) instead of disappearing or appearing ambiguously empty. - Team HUD rows are 10% smaller than the personal widget by default — added
teamHudScaleFactor(default:0.9). - Player name uses team color — added
useTeamColorfor the personal widget (enabled by default), matching teammates' name colors.
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