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TACZ: Modern Hud

Ever get bored of default TACZ hud? This is for you.
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modernhud-1.0.2.jar

File namemodernhud-1.0.2.jar
Uploader
AS12AS12
Uploaded
Sep 20, 2026
Downloads
154
Size
186.2 KB
Mod Loaders
Forge
File ID
8930574
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-modern-hud-1698352:8930574")

Learn more about Curse Maven

What's new

 

  • Ammo-type icon too large — added ammoTypeIconScale (default: 0.65).
  • Hide weapon widget + personal widget in Spectator mode — only these two overlays are hidden; the vanilla Minecraft HUD remains untouched.
  • Fix TACZ HUD getting permanently stuck disabled when ModernHud is not rendering anything as a replacement (vehicle/spectator/not holding a gun) — added restoreVanillaHudIfIdle().
  • Configurable overheat display via heatDisplayMode (default: NONE):
    • NONE — completely disabled (default). To use TACZ's original heat bar, switch hudSource to TACZ_HUD/TACZ_P_HUD (cannot be separated because TACZ uses a shared flag for the icon/ammo/heat).
    • BAR — a bar that drains right→left, with a shorter width (55% of the normal width).
    • FLASH — weapon icon flashes yellow→red based on heat percentage; the pulse speeds up as heat increases, with a fixed rapid pulse when the weapon is locked.
  • Team HUD: dead/spectating teammates now clearly show a "down" state — health/absorption bars are empty, and the entire row pulses with a red glow (teamHudDownGlowColor) instead of disappearing or appearing ambiguously empty.
  • Team HUD rows are 10% smaller than the personal widget by default — added teamHudScaleFactor (default: 0.9).
  • Player name uses team color — added useTeamColor for the personal widget (enabled by default), matching teammates' name colors.

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