[TACZ] LesRaisins Tactical Equipements

An addon for tacz, with extra support about throwable, melee weapons for gun packs

File Details

lrtactical-1.20.1-0.3.0.jar

  • R
  • Jul 10, 2025
  • 4.95 MB
  • 3.7M
  • 1.20.1
  • Forge

File Name

lrtactical-1.20.1-0.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-lesraisins-tactical-equipements-1273094:6751092")
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LesRaisins Tactical Equipements 0.3.0

新增

  • 近战武器配置相关

    • 增加了耐久相关配置项。可以在配置中统一关闭
    • 增加了附魔能力的配置项
    • 增加obb碰撞判定类型
    • 可以设定使用时的位移了
  • 增加投掷物的药水雷(火瓶)类型预设,包括药水云或者喷溅药水类型

  • 增加“易燃”状态效果,持有此效果的对象受到燃烧伤害时会受到额外的伤害,且生效期间其身上火焰不会自动熄灭

  • 投掷物配置相关

    • 可以设定是否允许“温雷”了。开启后在准备时间结束后继续按住右键将消耗投掷物的存在时间
    • 可以设定爆炸是否破坏方块了。可以在配置文件中统一关闭
    • 可以设定撞击敌人时造成的伤害了
    • 可以设定砸到地板上时是否破碎了。在开启允许弹跳时也有效
    • 可以设定尾迹的粒子了
    • 爆炸类型的投掷物可以设定造成的屏幕抖动了。可以在客户端配置中配置全局修正,设置为0则禁用
  • 潜行使用投掷物时,初始速度减半。你可以在配置文件中调整速度削弱的程度

  • 模型新增1p_effect_x(x为数字)定位组供制作特效需要。此定位组只会在第一人称显示

  • 投掷物模型新增entity_hide_x(x为数字)定位组供实体渲染需要。此定位组不会在扔出的投掷物实体上显示

调整

  • 削弱了所有投掷物的默认出手速度和碰撞系数
  • 为默认包的武器添加了上述新增的设定
  • 降低了球棍的造价
  • 重新实现了投掷物实体的碰撞效果,现在应该不会卡到墙壁里了
  • 为默认包的物品追加了注释说明
  • 近战武器的部分攻击判定现在客户端进行

修正

  • 修正了近战武器对同队的玩家即使开启了友伤也无法造成伤害的问题
  • 修正了第一人称手部动效(跳跃/转头)未正常应用的问题
  • 修正了示例配置中投掷物反弹系数的名称错误。应该为bounce_factor
  • 修正了部分情况下无法攻击y轴超过一定距离敌人的问题

LesRaisins Tactical Equipments 0.3.0

Additions

  • Melee Weapon Data Options

    • Added durability config options. Can be globally disabled via configuration.
    • Added enchantability config option.
    • Added OBB (Oriented Bounding Box) collision detection type.
    • Added support for configuring movement during attack.
  • Throwable Presets

    • Added potion grenade (Molotov) type presets, including effect cloud and splash types.
  • New Status Effect

    • Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
  • Throwable Data Options

    • Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
    • Can configure whether explosion destroys blocks. Can be disabled globally via config.
    • Can configure damage dealt to enemies on impact.
    • Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
    • Can configure the particle of trails.
    • Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
  • When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.

  • Model Update: Added 1p_effect_x (where x is a number) locator group for visual effects visible only in first-person view.

  • Model Update: Added entity_hide_x (where x is a number) locator group that will not render on thrown entities.

Adjustments

  • Reduced default throw velocity and collision coefficient for all throwable items.
  • Updated default weapon pack to include the new configuration options.
  • Lowered crafting cost of the baseball bat.
  • Reworked throwable entity collision logic to prevent getting stuck in walls.
  • Added explanatory comments to items in the default pack.
  • Some melee weapon hit detection is now performed client-side.

Fixes

  • Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
  • Fixed missing first-person hand animations (jumping/turning).
  • Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is bounce_factor.
  • Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.