TaCZ: Immersive Ballistic

An immersion mod for bullet impact effects - Required TaCZ Tweaks for work

File Details

immersive_ballistic-1.1.jar

  • R
  • Apr 8, 2026
  • 6.62 MB
  • 831
  • 1.20.1
  • Forge

File Name

immersive_ballistic-1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-immersive-ballistic-1505041:7895954")
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Immersive Ballistic v1.1

I implemented a better configuration system /config/immersive_ballistic/ /immersive_ballistic-common.toml block_tagger_rules.json

Changes implemented

  • I improved the textures for wood, glass, and other fragments, and they are now much more faithful to the original textures.
  • There were issues with some particles, but improvements have been implemented.
  • In the datapack, particle distribution and sounds have been improved.
  • The folders have been reorganized based on identifier names
  • Now you can disable bullets from applying “pierce” or “break_blocks” simply through the .toml configuration
  • You can now set up simple and easy configurations to assign an “ammo_id” to each weapon category so that interactions and sounds are distributed accordingly. There is also the option to ignore bullets (this is because there are mods that add custom weapons like flamethrowers and play bullet sounds XD—I mention this because it happened to me).