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TaCZ: Immersive Ballistic

An immersion mod for bullet impact effects - Required TaCZ Tweaks for work
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immersive_ballistic-1.1.jar

File nameimmersive_ballistic-1.1.jar
Uploader
Alfr3XDAlfr3XD
Uploaded
Apr 8, 2026
Downloads
1.1K
Size
6.6 MB
Mod Loaders
Forge
File ID
7895954
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-immersive-ballistic-1505041:7895954")

Learn more about Curse Maven

What's new

Immersive Ballistic v1.1

I implemented a better configuration system /config/immersive_ballistic/ /immersive_ballistic-common.toml block_tagger_rules.json

Changes implemented

  • I improved the textures for wood, glass, and other fragments, and they are now much more faithful to the original textures.
  • There were issues with some particles, but improvements have been implemented.
  • In the datapack, particle distribution and sounds have been improved.
  • The folders have been reorganized based on identifier names
  • Now you can disable bullets from applying “pierce” or “break_blocks” simply through the .toml configuration
  • You can now set up simple and easy configurations to assign an “ammo_id” to each weapon category so that interactions and sounds are distributed accordingly. There is also the option to ignore bullets (this is because there are mods that add custom weapons like flamethrowers and play bullet sounds XD—I mention this because it happened to me).

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