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TaCZ First Person Compat

Compatibility bridge for TaCZ and First-person Model that fixes first-person gun rendering conflicts.

File Details

tacz-firstperson-compat-forge-1.20.1-0.4.0

  • R
  • Jun 26, 2026
  • 4.00 KB
  • 52
  • 1.20.1+1
  • Forge

File Name

tacz-firstperson-compat-forge-1.20.1-0.4.0.jar

Supported Versions

  • 1.20.1
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-first-person-compat-1588239:8322685")
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Changes:
- Added support for items that implement TaCZ's IAnimationItem interface.
- The mod now detects TaCZ IGun items and TaCZ IAnimationItem items when deciding whether First-person Model should step aside.
- The auto-disable bridge now registers every loaded TaCZ animated item type it can find in the item registry, not only gun item types from GunItemManager.
- This is intended to cover TaCZ add-on melee weapons and other special animated items, such as add-on knives, that are built on TaCZ's animation/render API.
- Kept the working 0.3.0 gun behavior.
- Still re-applies the auto-disable bridge during client ticks so the fix survives First-person Model reloads/late initialization.