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TaCZ First Person Compat

Compatibility bridge for TaCZ and First-person Model that fixes first-person gun rendering conflicts.

File Details

tacz-firstperson-compat-forge-1.20.1-0.3.0

  • R
  • Jun 26, 2026
  • 3.80 KB
  • 11
  • 1.20.1+1
  • Forge

File Name

tacz-firstperson-compat-forge-1.20.1-0.3.0.jar

Supported Versions

  • 1.20.1
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-first-person-compat-1588239:8322643")
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Reworked the compatibility strategy after 0.2.0 did not restore TaCZ's correct first-person view.

Changes:
- Removed the 0.2.0 RenderHandEvent reroute because it could leave TaCZ looking the same as it does without the compatibility mod.
- Added a First-person Model auto-disable bridge.
- The mod now registers TaCZ gun item types into First-person Model's own auto-disable item list.
- This lets TaCZ use its normal first-person renderer while First-person Model steps aside for TaCZ guns.
- Kept the dynamic TaCZ IGun detection so First-person Model's player body renderer is disabled while TaCZ guns are active.
- Re-registers the TaCZ gun item types during client ticks so the fix survives First-person Model config reload/late initialization.