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[TACZ] Dolphin Dive

Dolphin Dive adds a Call of Duty style dive movement to Minecraft, letting players launch forward and hit the ground smoothly for fast, tactical repositioning.
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TACZ DOLPHIN DIVE 2.5

File namedolphindive-2.5.jar
Uploader
NightLa0NightLa0
Uploaded
Aug 12, 2026
Downloads
871
Size
28.7 KB
Mod Loaders
Forge
File ID
8635984
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-dolphin-dive-1404990:8635984")

Learn more about Curse Maven

What's new

Dolphin Dive 2.5

New: Crash through windows

Dive into glass and you'll smash straight through it instead of bouncing off. Each pane costs you a bit of momentum, so a long run through a greenhouse will slow you down, but you'll always make it out the other side.

Server owners get dolphindive-server.toml with two settings:

  • allowBlockBreaking — turn the whole thing off for everyone
  • breakableBlocks — which blocks a dive can break. Defaults to #forge:glass and #forge:glass_panes. Accepts block IDs (minecraft:glass) or tags (#forge:glass), so you can add stained glass, modded windows, whatever you want.

Claim and protection mods are respected — dives can't break blocks you couldn't break by hand.

Three new client settings under a "Crashing Through" tab: an on/off toggle, the minimum speed needed to break through, and how much momentum each block costs.

Fixed

  • Block breaking no longer works on dedicated servers only by accident — the server config now registers properly on both sides.

Important

  • Network protocol changed. 2.5 clients can't join 2.4 servers and vice versa. Update both.

This mod has no additional files