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TaCZ Armed Mobs Warfare

Everything is optional Guards with guns, zombies with shotguns, pillagers with snipers, and with Iron's Spells mages. Any TaCZ gunpack, tactical AI, factions at war: sieges, caravans and mercenaries who fight and farm. NeoForge 1.21.1 & Forge 1.20.1.
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TacZ-Armed-Mobs-Warfare-2.12.0+1.20.1-forge.jar

File nametaczarmedmobs-2.12.0+1.20.1-forge.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Oct 11, 2026
Downloads
87
Size
821.7 KB
Mod Loaders
Forge
File ID
9128466
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-armed-mobs-1723197:9128466")

Learn more about Curse Maven

What's new

TaCZ Armed Mobs 2.12.0 – Forge 1.20.1

First release for Minecraft 1.20.1 (Forge).

New

  • Full port of TaCZ Armed Mobs 2.12.0 to Forge 1.20.1. Same features as the NeoForge 1.21.1 version:
    • Armed mobs using TaCZ guns from all loaded gunpacks
    • Mercenaries (hiring, renaming, inventory, crafting)
    • Factions, reputation and diplomacy
    • Faction Wars (enabled by default)
    • Caravans and trading
    • Wanted posters and the Fixer (buyout)
    • Suppression from automatic fire
    • Gear score and reputation HUD
    • Guard Villagers integration (ammo pouch, armed guards)
  • Works on dedicated servers

Requirements

  • Minecraft 1.20.1
  • Forge 47.4 or newer
  • Java 17
  • TaCZ for 1.20.1 (required)
  • Guard Villagers for 1.20.1 (optional)

Known limitations on 1.20.1

  • Ammo stacks are limited to 64
  • No Mace support (the Mace does not exist in 1.20.1)
  • No in-game config screen. Edit the config file in config/ instead.

Other

  • Forge and NeoForge versions now come from one shared codebase. The NeoForge 1.21.1 version behaves the same as before.
  • Fixed: the block tag siege_unbreakable no longer fails to load on versions without Trial Spawner or Vault.

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