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TaCZ Armed Mobs Warfare

Everything is optional Guards with guns, zombies with shotguns, pillagers with snipers, and with Iron's Spells mages. Any TaCZ gunpack, tactical AI, factions at war: sieges, caravans and mercenaries who fight and farm. NeoForge 1.21.1 & Forge 1.20.1.
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TacZ-Armed-Mobs-Warfare-2.10.1.jar

File nametaczarmedmobs-2.10.1.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Oct 10, 2026
Downloads
124
Size
742.1 KB
Mod Loaders
NeoForge
File ID
9122740
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-armed-mobs-1723197:9122740"

Learn more about Curse Maven

What's new

TaCZ Armed Mobs 2.10.1

Faction Wars is now on by default

  • New installs start with Faction Wars switched on. Existing configs are switched on once when updating; if you turn it off again afterwards, it stays off.
  • Singleplayer: a notice shows up once in the main menu with three buttons: keep it on, turn it off, or open the settings.
  • Servers: the server's config decides. Every admin (OP) gets a one-time chat message on their first join after the update, with the config path. To turn it off: [faction_wars] enabled = false in config/taczarmedmobs/common.toml, then restart.
  • Sieges on your base stay off by default.

Changes

  • Animal breeding keeps going. The number in the mercenary window ("Keep N") is now the breeding stock: he keeps N adults per kind, breeds up to twice that (calves included) and slaughters grown-up adults above the stock. Before, he stopped completely once the number was reached.
  • Animals that bred recently (5-minute cooldown) are no longer fed, so no wheat is wasted.

Fixes

  • Mercenaries no longer get stuck walking to things they can't reach (drops or animals in a neighbouring pen, behind a fence). They check whether a target is reachable, give up after a few seconds without progress, and ignore it for a minute.
  • The same applies to barrels and crafting stations. Barrels can now be used across a fence (reach 3 blocks). If a linked barrel can't be reached, the owner gets a message.
  • Long crafting runs are no longer cut off by the job timeout.
  • /taczarmedmobs merc debug now shows the current job and, for animal work, the animal counts per kind (total, adults, ready to breed).

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