Description
A mod that optimizes the game for modpacks with heavy TPS based mods + complex rendering
What does Synque do?
- Reduces visible lag by hiding entities that are far away from the player
- Reduces rendering load by hiding tile entities (like machines or blocks with special rendering) at long distances
- Cancels rendering of some entities before they are drawn to the screen
- Tracks and simulates a “particle load” system to help limit visual effects (lightweight/approximate system)
- Uses a simple queued system to avoid doing all performance work in a single tick
- Attempts to cap or limit the number of active entities in the world
- Runs background performance checks in a safe, delayed way instead of directly modifying the world every tick
This mod is primarely used in Noctharim but it can be used in other modpacks as its really just a standalone mod for optimization because my modpack is very beefy
If there are any bugs please let me know in the comments or add my discord (mod_ify#6504); this is my first time with java and forge so this mod has been a huge learning experience for me


