File Details
v0.6.0-MC1.7.10
- B
- Jul 22, 2019
- 30.03 KB
- 77
- 1.7.10
File Name
swift-0.6.0.jar
Supported Versions
- 1.7.10
* Improved config layout
+ New fully automatic "targetMode". By default, Swift will automatically adjust your render distance depending on how much higher or lower your framerate is from your set target. The default target is your screen's refresh rate (or 30fps on some known ultra-budget gpus and igpus).
+ New "autoTargetVariance" feature detects when Swift is switching back and forth between two opposite settings and increases the framerate difference tolerance to automatically fix this issue for you.
+ New "targetModePreference" feature allows you to tell Swift on a scale from 1 to 5 how much you care about render distance, with a 5 being "I don't mind less performance for higher render distances", a 1 being "I don't care about render distance, performance is a priority" and a 3 being balanced. 2 and 4 are also options of course. :P
* Misc fixes and changes
For best results, I recommend enabling "Advanced OpenGL" in options -> video settings. I also recommend using Optifine and enabling "Load Far" in options -> video settings -> performance in order to prevent chunks from being reloaded every time Swift changes the render distance. If your other mods work with it, I also suggest setting chunk loading to Multi-core in the video settings to help further improve performance and also chunk load times.

