Assortment of Modifications. Players can't hurt Villagers, place Beds in other dimensions, Beacons are Chunk Loaders, Wolves are buffed, Wooden blocks (not logs) are Fire Proof, Global Wandering Traders, Respawn Anchor Replaced with Soul Anchor
Description
All of these are configurable in the 1.20.1 version:
Players can't attack Villagers, Iron Golems, Guard Villagers, and Golem Healers. They also get bonus regeneration when taking damage, and Iron Golems have a Thorns effect, they reflect damage back to their attackers.
Beacons are Chunk Loaders (9x chunks around Beacon).
Beds can't be placed or dispensed in the Nether and End.
When players respawn, they have absorption hearts that decay over ten minutes.
Players are guaranteed to spawn on the ground instead of any trees, even with mods like Biome Spawning Point.
Multiple Wandering Traders can spawn on a server at the same time (per player but can't spawn within 10 chunks from each other).
1.20.1: Soul Anchors Replace Respawn Anchors. Soul Anchors can be teleported to and recharged with the new Soul Recall item. This can be used for interdimensional travel and quickly recalling to either your base or to a specific spot for whatever reason. Each player can only have one Soul Anchor linked and once the player dies or uses a Soul Recall whilst the Soul Anchor has 0 charges, it will destroy itself, so don't forget to charge it by right clicking it with more Soul Recallls.
Wolves spawn with different health and size, and can be bred to have even more health and a bigger size, essentially Dire Wolves naturally do twice as much damage but that sccales with how much of their current health they have. Wolves with Less Max Hp are faster.
When the Ender Dragon spawns, it has double HP and everything that spawns after its initial spawn has double HP as well.
Fire doesn't spread on Wooden planks blocks, or fences, stairs, etc... (Logs still burn).
Waystones become Unbreakable after a player places them down.