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Swell Assortments

Assortment of Modifications. Players can't hurt Villagers, place Beds in other dimensions, Beacons are Chunk Loaders, Wolves are buffed, Wooden blocks (not logs) are Fire Proof, Global Wandering Traders, Respawn Anchor Replaced with Soul Anchor

File Details

swellassortments-2.5.2

  • R
  • May 25, 2026
  • 92.73 KB
  • 17
  • 1.20.1
  • Forge

File Name

swellassortments-2.5.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:swellassortments-1323646:8146157")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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SwellAssortments 2.5.2:

  • Statues from Paraglider mod are now Unbreakable

SwellAssortments 2.5.1:

  • By default this is turned off, but if you want to turn it on, dropped leads will turn into string

2.5:

  • Fixed Player repawn points being reset to World Spawn every time the player relogged
  • Regen on Villagers and Iron Golems nerfed, but now Iron Golems basically have Thorns and reflect small damage back attacking enemies upon hit

2.4:

  • Ender Dragons get bonus Armor, and after first one spawns, all other entities (besides player of course) get doubled Health upon spawn
  • Spawning wolves via spawn eggs or commands also spawns buffed Wolves

2.3:

  • Added Snow to valid Spawn block pool

2.2:

  • Config option to block Horses and Donkeys from being leashed to fences has been removed
  • Fire Proof Wooden Planks, Fences, Stairs, etc. are handled through a mixin; basic wooden blocks now reliably Fire proof, including any server environment or even a laggy singleplayer world
  • All Wandering Traders now have a 15 minute despawn timer
  • Wolves no longer spawn in the Nether (bug)

2.1:

  • Config option to block Horses and Donkeys from being leashed to fences
  • Extra Wandering Traders' spawn on a server are now more deterministic based on world seed. This includes the way the Wandering Traders are facing and their position relative to players. This change to make the RNG data refer the World Seed Data, meaning the spawns are still random, but are significantlly less likely to spawn inside a blocks, an already trader‑dense area, or an invalid heightmap position.